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Humans · Lineage II The 1st Throne: The Kamael

Knight

Knight is a class of Lineage II Kamael (race: Humans). It comes from Fighter. It evolves into Dark Avenger, Paladin.

Knight: weapons, armor and skills

  • Weapons it masters: One-handed blunts, One-handed swords.
  • Armor: Heavy armor, Shields.
  • Different skills learned: 12, between levels 20 and 36.

Skills learned by level

Level 20

  • Drain Health Lv. 1–2 — 2300 SP each · active, magic · element/trait: Unholy: 20; enchantable. Transfers HP from a target to yourself. Power X. (Power: 20 / 22)
  • Majesty Lv. 1 — 4700 SP · active · enchantable. Temporarily increase P. Def while decreasing Evasion. Effect 1.
  • Shield Stun Lv. 1–3 — 1500 SP each · active · enchantable. A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.
  • Ultimate Defense Lv. 1 — 4700 SP · active · enchantable. Instantly increases P. Def., M. Def. and resistance to debuff attacks. Immobilizes while in effect. Effect 1.
  • Magic Resistance Lv. 1–2 — 2300 SP each · passive · enchantable. Increases M. Def.
  • Shield Mastery Lv. 1 — 4700 SP · passive · enchantable. Shield P. Def. and defense rate are increased.
  • Sword Blunt Mastery Lv. 1 — 4700 SP · passive · enchantable. Increases P. Atk. when using a sword or blunt weapon.
  • Heavy Armor Mastery Lv. 1–3 — 1500 SP each · passive · enchantable. Increases P. Def. when wearing heavy armor. Decreases critical damage received.

Level 24

  • Aggression Lv. 1–3 — 3300 SP each · active · enchantable. Provokes your opponent into attacking. Power X. (Power: 2183 / 2261 / 2341)
  • Drain Health Lv. 3–4 — 5000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 24 / 26)
  • Shield Stun Lv. 4–6 — 3300 SP each · active · enchantable
  • Deflect Arrow Lv. 1 — 10000 SP · active · enchantable. Increases defense against bow attacks. Effect 1.
  • Magic Resistance Lv. 3–5 — 3300 SP each · passive · enchantable
  • Sword Blunt Mastery Lv. 2 — 10000 SP · passive · enchantable
  • Heavy Armor Mastery Lv. 4–6 — 3300 SP each · passive · enchantable

Level 28

  • Aggression Lv. 4–6 — 4000 SP each · active · enchantable. (Power: 2505 / 2589 / 2675)
  • Divine Heal Lv. 1–3 — 4000 SP each · active, magic. Recover HP. Power X. (Power: 143 / 150 / 157)
  • Drain Health Lv. 5–7 — 4000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 28 / 29 / 31)
  • Shield Stun Lv. 7–9 — 4000 SP each · active · enchantable
  • Magic Resistance Lv. 6–8 — 4000 SP each · passive · enchantable
  • Shield Mastery Lv. 2 — 12000 SP · passive · enchantable
  • Sword Blunt Mastery Lv. 3–4 — 6000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 7–9 — 4000 SP each · passive · enchantable

Level 32

  • Aggression Lv. 7–9 — 8300 SP each · active · enchantable. (Power: 2850 / 2940 / 3030)
  • Divine Heal Lv. 4–6 — 8300 SP each · active, magic. Lv.4: Recovers your HP. Power 172. | Lv.5: Recover HP. Power 179. | Lv.6: Recover HP. Power 187.
  • Drain Health Lv. 8–10 — 8300 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 33 / 34 / 35)
  • Shield Stun Lv. 10–12 — 8300 SP each · active · enchantable
  • Deflect Arrow Lv. 2 — 25000 SP · active · enchantable. Increases defense against bow attacks. Effect 2.
  • Magic Resistance Lv. 9–11 — 8300 SP each · passive · enchantable
  • Sword Blunt Mastery Lv. 5–6 — 13000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 10–12 — 8300 SP each · passive · enchantable

Level 36

  • Aggression Lv. 10–12 — 13000 SP each · active · enchantable. (Power: 3215 / 3308 / 3403)
  • Divine Heal Lv. 7–9 — 13000 SP each · active, magic. Recover HP. Power X. (Power: 203 / 211 / 219)
  • Drain Health Lv. 11–13 — 13000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 38 / 39 / 40)
  • Shield Stun Lv. 13–15 — 13000 SP each · active · enchantable
  • Magic Resistance Lv. 12–14 — 13000 SP each · passive · enchantable
  • Focus Mind Lv. 1 — 39000 SP · passive · enchantable. Increases MP regeneration.
  • Sword Blunt Mastery Lv. 7–8 — 19000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 13–15 — 13000 SP each · passive · enchantable

In other chronicles

Knight: frequently asked questions

What weapons does Knight use?

Weapons it masters: One-handed blunts, One-handed swords.

What armor does Knight wear?

Armor: Heavy armor, Shields.

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