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Humans · Lineage II C1: Harbingers of War

Knight

Knight is a class of Lineage II C1 (race: Humans). It comes from Fighter. It evolves into Dark Avenger, Paladin.

2 tips about this — read them

Knight: weapons, armor and skills

  • Weapons it masters: One-handed blunts, One-handed swords.
  • Armor: Heavy armor, Shields.
  • Different skills learned: 12, between levels 20 and 36.

Skills learned by level

Level 20

  • Drain Energy Lv. 1–2 — 2300 SP each · active, magic · requires Spellbook: Drain Energy. Absorbs HP. Power X. (Power: 20 / 22)
  • Majesty Lv. 1 — 4700 SP · active. Temporarily decreases evasion and increases defense.
  • Shield Stun Lv. 1–3 — 1500 SP each · active · element/trait: Shock. Puts into shock
  • Ultimate Defence Lv. 1 — 4700 SP · active. Optimizes physical, magic defense for a certain period while immobilized.
  • Magic Resistance Lv. 1–2 — 2300 SP each · passive. Increases magic resistance.
  • Shield Mastery Lv. 1 — 4700 SP · passive. Shield defense rate increases.
  • Sword Blunt Mastery Lv. 1 — 4700 SP · passive. Increases attack power when using swords and blunts.
  • Heavy Armor Mastery Lv. 1–3 — 1500 SP each · passive. Increases defense when wearing heavy equipment.

Level 24

  • Hate Lv. 1–3 — 3300 SP each · active. Provokes opponent's desire to attack. Power X. (Power: 655 / 678 / 702)
  • Drain Energy Lv. 3–4 — 5000 SP each · active, magic. (Power: 24 / 26)
  • Shield Stun Lv. 4–6 — 3300 SP each · active · element/trait: Shock
  • Deflect Arrow Lv. 1 — 10000 SP · active. Becomes stronger against bow attack.
  • Magic Resistance Lv. 3–5 — 3300 SP each · passive
  • Sword Blunt Mastery Lv. 2 — 10000 SP · passive
  • Heavy Armor Mastery Lv. 4–6 — 3300 SP each · passive

Level 28

  • Hate Lv. 4–6 — 5000 SP each · active. (Power: 752 / 777 / 803)
  • Divine Heal Lv. 1–3 — 5000 SP each · active, magic · requires Spellbook: Touch of God. Recovers one's HP. Power X. (Power: 143 / 150 / 157)
  • Drain Energy Lv. 5–7 — 5000 SP each · active, magic. (Power: 28 / 29 / 31)
  • Shield Stun Lv. 7–9 — 5000 SP each · active · element/trait: Shock
  • Magic Resistance Lv. 6–8 — 5000 SP each · passive
  • Shield Mastery Lv. 2 — 15000 SP · passive
  • Sword Blunt Mastery Lv. 3–4 — 7500 SP each · passive
  • Heavy Armor Mastery Lv. 7–9 — 5000 SP each · passive

Level 32

Level 36

  • Hate Lv. 10–12 — 13000 SP each · active. (Power: 965 / 993 / 1021)
  • Divine Heal Lv. 7–9 — 13000 SP each · active, magic. (Power: 203 / 211 / 219)
  • Drain Energy Lv. 11–13 — 13000 SP each · active, magic. (Power: 38 / 39 / 40)
  • Shield Stun Lv. 13–15 — 13000 SP each · active · element/trait: Shock
  • Magic Resistance Lv. 12–14 — 13000 SP each · passive
  • Focus Mind Lv. 1 — 39000 SP · passive. MP healing speed increases.
  • Sword Blunt Mastery Lv. 7–8 — 19500 SP each · passive
  • Heavy Armor Mastery Lv. 13–15 — 13000 SP each · passive

Tips about Knight

Knight: what it specializes in

Knight (Humans, comes from Fighter): specializes in heavy armor; new skills: Drain Energy (Lv. 20), Majesty (Lv. 20), Shield Stun (Lv. 20), Ultimate Defence (Lv. 20), Hate (Lv. 24), Deflect Arrow (Lv. 24), Divine Heal (Lv. 28), Magic Resistance (Lv. 20), Shield Mastery (Lv. 20), Sword Blunt Mastery (Lv. 20), Heavy Armor Mastery (Lv. 20) and Focus Mind (Lv. 36).

Knight: books and amulets you need

Bought at Galibredo [Trader] (Town of Oren): Spellbook: Drain Energy (Drain Energy, Lv. 20; 633 adena) | at Gentler [Magic Trader] (Giran Castle Town): Spellbook: Touch of God (Divine Heal, Lv. 28; 1,760 adena).

In other chronicles

Knight: frequently asked questions

What weapons does Knight use?

Weapons it masters: One-handed blunts, One-handed swords.

What armor does Knight wear?

Armor: Heavy armor, Shields.

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