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Elves · Lineage II Interlude

Elven Mage

Elven Mage is a class of Lineage II Interlude (race: Elves). It evolves into Elven Wizard, Oracle.

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Elven Mage: weapons, armor and skills

  • Different skills learned: 21, between levels 1 and 76.

Skills learned by level

Level 1

  • Magician's Movement Lv. 1 — 0 SP · passive. Increases attack speed when wearing a robe jacket and robe pants.
  • Spellcraft Lv. 1 — 0 SP · passive. Doubles the spell casting speed when wearing a robe jacket and robe pants.
  • Lucky Lv. 1 — 0 SP · passive. Prevents the Death Penalty while you are Level 9 or lower.
  • Mana Recovery Lv. 1 — 0 SP · passive. Increases MP regeneration when wearing a robe jacket and robe pants.
  • Wind Strike Lv. 1 — 0 SP · active, magic. Blasts a target with violent winds. Power 12.
  • Self Heal Lv. 1 — 0 SP · active, magic. Recover HP. Power 42.
  • Common Craft Lv. 1 — 0 SP · active. Can read common recipe books.

Level 5

Level 7

  • Anti Magic Lv. 1–2 — 260 SP each · passive. Increases M. Def.
  • Armor Mastery Lv. 1 — 520 SP · passive. Defense increase.
  • Weapon Mastery Lv. 1 — 520 SP · passive. Increases P. Atk. and M. Atk.
  • Heal Lv. 1–3 — 170 SP each · active, magic · requires Spellbook: Heal. Recovers HP. Power X. (Power: 49 / 58 / 67)
  • Cure Poison Lv. 1 — 520 SP · active, magic · requires Spellbook: Cure Poison. Cures poisoning up to Effect 3.
  • Shield Lv. 1 — 520 SP · active, magic · requires Spellbook: Shield; enchantable. Temporarily increases P. Def. Effect 1.
  • Might Lv. 1 — 520 SP · active, magic · requires Spellbook: Might; enchantable. Temporarily increases P. Atk. Effect 1.
  • Wind Strike Lv. 2–3 — 260 SP each · active, magic. Blasts a target with violent winds. Power X. (Power: 13 / 15)
  • Ice Bolt Lv. 1–2 — 260 SP each · active, magic · requires Spellbook: Ice Bolt. Freezes an enemy, instantly reducing their speed. Effect 2. Power X. (Power: 8 / 9)

Level 14

  • Anti Magic Lv. 3–4 — 1100 SP each · passive
  • Armor Mastery Lv. 2–3 — 1100 SP each · passive
  • Weapon Mastery Lv. 2 — 2100 SP · passive
  • Heal Lv. 4–6 — 700 SP each · active, magic. (Power: 83 / 95 / 107)
  • Battle Heal Lv. 1–3 — 700 SP each · active, magic · requires Spellbook: Battle Heal. Quickly recovers HP. Power X. (Power: 83 / 95 / 107)
  • Group Heal Lv. 1–3 — 700 SP each · active, magic · requires Spellbook: Group Heal. Recovers party member's HP. Power X. (Power: 66 / 76 / 86)
  • Curse: Weakness Lv. 1 — 2100 SP · active, magic · requires Spellbook: Curse: Weakness; enchantable. Instantaneous curse that reduces target's P. Atk. Effect 1.
  • Wind Strike Lv. 4–5 — 1100 SP each · active, magic. (Power: 18 / 21)
  • Ice Bolt Lv. 3–4 — 1100 SP each · active, magic. (Power: 11 / 13)
  • Wind Shackle Lv. 1 — 2100 SP · active, magic · requires Spellbook: Wind Shackle; enchantable. Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 1.

Level 20

  • Expertise D Lv. 1 — 0 SP · passive. You become familiar with D-grade equipment.
  • Create Common Item Lv. 2 — 0 SP · passive. Creates level 2 common items.

Level 28

Level 36

Level 40

  • Expertise C Lv. 2 — 0 SP · passive. You become familiar with C-Grade equipment.

Level 43

Level 49

Level 52

  • Expertise B Lv. 3 — 0 SP · passive. You become familiar with B-Grade equipment.

Level 55

Level 61

  • Expertise A Lv. 4 — 0 SP · passive. You become familiar with A-Grade equipment.

Level 62

Level 70

Level 76

  • Expertise S Lv. 5 — 0 SP · passive. You become familiar with S-Grade equipment.

Tips about Elven Mage

Elven Mage: what it specializes in

Elven Mage (Elves): new skills: Wind Strike (Lv. 1), Self Heal (Lv. 1), Heal (Lv. 7), Cure Poison (Lv. 7), Shield (Lv. 7), Might (Lv. 7), Ice Bolt (Lv. 7), Battle Heal (Lv. 14), Group Heal (Lv. 14), Curse: Weakness (Lv. 14), Wind Shackle (Lv. 14), Magician's Movement (Lv. 1) and 3 more.

Elven Mage: books and amulets you need

Bought at Denkus [Grocer] (Giran Castle Town): Spellbook: Heal (Heal, Lv. 7; 110 adena); Spellbook: Cure Poison (Cure Poison, Lv. 7; 550 adena); Spellbook: Shield (Shield, Lv. 7; 550 adena); Spellbook: Might (Might, Lv. 7; 110 adena); Spellbook: Ice Bolt (Ice Bolt, Lv. 7; 110 adena); Spellbook: Battle Heal (Battle Heal, Lv. 14; 110 adena); Spellbook: Group Heal (Group Heal, Lv. 14; 550 adena); Spellbook: Curse: Weakness (Curse: Weakness, Lv. 14; 550 adena); Spellbook: Wind Shackle (Wind Shackle, Lv. 14; 550 adena).

In other chronicles

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