Elves · Lineage II C3: Rise of Darkness
Elven Mage
Elven Mage is a class of Lineage II C3 (race: Elves). It evolves into Elven Wizard, Oracle.
Elven Mage: weapons, armor and skills
- Different skills learned: 19, between levels 1 and 67.
Skills learned by level
Level 1
- Magician's Movement Lv. 1 — 0 SP · passive. Increases attack speed when wearing a robe jacket and robe pants.
- Spellcraft Lv. 1 — 0 SP · passive. Doubles the spell casting speed when wearing a robe jacket and robe pants.
- Lucky Lv. 1 — 0 SP · passive. If you die at level 4 or under, you will maintain experience and items.
- Mana Recovery Lv. 1 — 0 SP · passive. Increases MP recovery speed when wearing a robe jacket and robe pants.
- Wind Strike Lv. 1 — 0 SP · active, magic · element/trait: Wind. Attacks target with a strong blast of wind. Power 12.
- Self Heal Lv. 1 — 0 SP · active, magic. Recovers one's HP. Power 42.
Level 7
- Anti Magic Lv. 1–2 — 260 SP each · passive. Increases M. Def.
- Armor Mastery Lv. 1 — 520 SP · passive. Defense increases.
- Weapon Mastery Lv. 1 — 520 SP · passive. Increases P. Atk. and M. Atk.
- Heal Lv. 1–3 — 170 SP each · active, magic · requires Spellbook: Heal. Recovers HP. Power X. (Power: 49 / 58 / 67)
- Cure Poison Lv. 1 — 520 SP · active, magic · requires Spellbook: Cure Poison. Cures poisoning up to Effect 3.
- Shield Lv. 1 — 520 SP · active, magic · requires Spellbook: Shield. Temporarily increases P. Def. Effect 1.
- Might Lv. 1 — 520 SP · active, magic · requires Spellbook: Might. Temporarily increases P. Atk. Effect 1.
- Wind Strike Lv. 2–3 — 260 SP each · active, magic · element/trait: Wind. Attacks target with a strong blast of wind. Power X. (Power: 13 / 15)
- Ice Bolt Lv. 1–2 — 260 SP each · active, magic · requires Spellbook: Ice Bolt; element/trait: Water. Freezing attack that temporarily slows enemy's Speed. Effect 2. Power X. (Power: 8 / 9)
Level 14
- Anti Magic Lv. 3–4 — 1100 SP each · passive
- Armor Mastery Lv. 2–3 — 1100 SP each · passive
- Weapon Mastery Lv. 2 — 2100 SP · passive
- Heal Lv. 4–6 — 700 SP each · active, magic. (Power: 83 / 95 / 107)
- Battle Heal Lv. 1–3 — 700 SP each · active, magic · requires Spellbook: Battle Heal. Quickly recovers HP. Power X. (Power: 83 / 95 / 107)
- Group Heal Lv. 1–3 — 700 SP each · active, magic · requires Spellbook: Group Heal. Recovers party member’s HP. Power X. (Power: 66 / 76 / 86)
- Curse: Weakness Lv. 1 — 2100 SP · active, magic · requires Spellbook: Curse: Weakness. Instantaneous curse that reduces target's P. Atk. Effect 1.
- Wind Strike Lv. 4–5 — 1100 SP each · active, magic · element/trait: Wind. (Power: 18 / 21)
- Ice Bolt Lv. 3–4 — 1100 SP each · active, magic · element/trait: Water. (Power: 11 / 13)
- Wind Shackle Lv. 1 — 2100 SP · active, magic · requires Spellbook: Wind Shackle. Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 1.
Level 20
- Expertise D Lv. 1 — 0 SP · passive. Becomes familiar with D grade equipment.
Level 40
- Expertise C Lv. 2 — 0 SP · passive. Becomes familiar with C grade equipment.
Level 52
- Expertise B Lv. 3 — 0 SP · passive. Becomes familiar with B grade equipment.
Level 61
- Expertise A Lv. 4 — 0 SP · passive. Becomes familiar with A grade equipment.
Level 67
- Expertise S Lv. 5 — 0 SP · passive. Becomes familiar with S grade equipment.
In other chronicles
- Elven Mage — Lineage II Interlude
- Elven Mage — Lineage II The 1st Throne: The Kamael
- Elven Mage — Lineage II The 1st Throne: Hellbound
- Elven Mage — Lineage II The 2nd Throne: Gracia Part 1
- Elven Mage — Lineage II The 2nd Throne: Gracia Part 2
- Elven Mage — Lineage II The 2nd Throne: Gracia Final
- Elven Mage — Lineage II The 2nd Throne: Gracia Epilogue
- Elven Mage — Lineage II Freya
- Elven Mage — Lineage II High Five
- Elven Mage — Lineage II C5: Oath of Blood
- Elven Mage — Lineage II C4: Scions of Destiny
- Elven Mage — Lineage II C2: Age of Splendor
- Elven Mage — Lineage II C1: Harbingers of War
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