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Humans · Lineage II C3: Rise of Darkness

Dark Avenger

Dark Avenger is a class of Lineage II C3 (race: Humans). It comes from Knight.

Dark Avenger: weapons, armor and skills

  • Weapons it masters: One-handed blunts, One-handed swords.
  • Armor: Heavy armor, Shields.
  • Different skills learned: 21, between levels 40 and 74.

Skills learned by level

Level 40

  • Hate Aura Lv. 1–3 — 11000 SP each · active. Provokes your opponent to attack you. Power X. (Power: 1078 / 1107 / 1136)
  • Aggression Lv. 13–15 — 14000 SP each · active. Provokes opponent's desire to attack. Power X. (Power: 1078 / 1107 / 1136)
  • Life Scavenge Lv. 1 — 33000 SP · active, magic · requires Spellbook: Life Scavenge. Drains HP from corpses.
  • Drain Health Lv. 14–19 — 14000 SP each · active, magic. Absorbs HP. Power X. (Power: 43 / 44 / 46 / 49 / 50 / 52)
  • Majesty Lv. 2 — 33000 SP · active. Temporarily decreases Evasion and increases P. Def. Effect 2.
  • Reflect Damage Lv. 1 — 33000 SP · active, magic · requires Spellbook: Reflect Damage. Temporarily reflects damage back upon the enemy excluding damage from skill or remote attack. Effect 1.
  • Shield Stun Lv. 16–18 — 14000 SP each · active · element/trait: Shock. Throws target into a state of shock.
  • Magic Resistance Lv. 15–17 — 14000 SP each · passive. Increases M. Def.
  • Shield Mastery Lv. 3 — 33000 SP · passive. Shield defense rate increases.
  • Sword Blunt Mastery Lv. 9–11 — 14000 SP each · passive. Increases P. Atk. when one is using a sword or blunt type weapon.
  • Heavy Armor Mastery Lv. 16–18 — 14000 SP each · passive. Increases one's P. Def. when one is wearing heavy armor.
  • Summon Dark Panther Lv. 1 — 33000 SP · active, magic · requires Spellbook: Summon Dark Panther. Summons a Dark Panther capable of agile attacks. Requires 5 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 2 additional crystals will be consumed at a regular interval.

Level 43

  • Hate Aura Lv. 4–6 — 13000 SP each · active. (Power: 1166 / 1195 / 1224)
  • Aggression Lv. 16–18 — 15000 SP each · active. (Power: 1166 / 1195 / 1224)
  • Life Scavenge Lv. 2 — 38000 SP · active, magic
  • Drain Health Lv. 20–22 — 15000 SP each · active, magic. (Power: 53 / 55 / 57)
  • Iron Will Lv. 1 — 38000 SP · active, magic · requires Spellbook: Iron Will. Temporarily increases M. Def. Effect 1.
  • Shield Stun Lv. 19–21 — 15000 SP each · active · element/trait: Shock
  • Deflect Arrow Lv. 3 — 38000 SP · active. Increases defense against bow attacks. Effect 3.
  • Hamstring Lv. 1 — 38000 SP · active, magic · requires Spellbook: Hamstring. Temporarily reduces enemy's Speed. Effect 3.
  • Magic Resistance Lv. 18–20 — 15000 SP each · passive
  • Focus Mind Lv. 2 — 38000 SP · passive. Increases one's MP Recovery Speed.
  • Sword Blunt Mastery Lv. 12–14 — 15000 SP each · passive
  • Heavy Armor Mastery Lv. 19–21 — 15000 SP each · passive

Level 46

  • Hate Aura Lv. 7–9 — 15000 SP each · active. (Power: 1254 / 1283 / 1312)
  • Aggression Lv. 19–21 — 15000 SP each · active. (Power: 1254 / 1283 / 1312)
  • Life Scavenge Lv. 3 — 47000 SP · active, magic
  • Horror Lv. 1 — 47000 SP · active, magic · requires Spellbook: Horror; element/trait: Derangement. Makes enemy fearful and run away.
  • Drain Health Lv. 23–25 — 15000 SP each · active, magic. (Power: 58 / 60 / 61)
  • Reflect Damage Lv. 2 — 47000 SP · active, magic. Temporarily reflects damage back upon the enemy excluding damage from skill or remote attack. Effect 2.
  • Shield Stun Lv. 22–24 — 15000 SP each · active · element/trait: Shock
  • Corpse Plague Lv. 1 — 47000 SP · active, magic · requires Spellbook: Corpse Plague; element/trait: Poison. Corpse emits a cloud that poisons nearby enemies. Effect 5.
  • Ultimate Defense Lv. 2 — 47000 SP · active. Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. Effect 2.
  • Hamstring Lv. 2 — 47000 SP · active, magic
  • Magic Resistance Lv. 21–23 — 15000 SP each · passive
  • Sword Blunt Mastery Lv. 15–17 — 15000 SP each · passive
  • Heavy Armor Mastery Lv. 22–24 — 15000 SP each · passive

Level 49

  • Hate Aura Lv. 10–12 — 23000 SP each · active. (Power: 1342 / 1371 / 1400)
  • Aggression Lv. 22–24 — 23000 SP each · active. (Power: 1342 / 1371 / 1400)
  • Life Scavenge Lv. 4 — 70000 SP · active, magic
  • Horror Lv. 2 — 70000 SP · active, magic · element/trait: Derangement
  • Drain Health Lv. 26–28 — 23000 SP each · active, magic. (Power: 63 / 65 / 66)
  • Iron Will Lv. 2 — 70000 SP · active, magic. Temporarily increases M. Def. Effect 2.
  • Shield Stun Lv. 25–27 — 23000 SP each · active · element/trait: Shock
  • Deflect Arrow Lv. 4 — 70000 SP · active. Increases defense against bow attacks. Effect 4.
  • Hamstring Lv. 3 — 70000 SP · active, magic
  • Magic Resistance Lv. 24–26 — 23000 SP each · passive
  • Focus Mind Lv. 3 — 70000 SP · passive
  • Sword Blunt Mastery Lv. 18–20 — 23000 SP each · passive
  • Heavy Armor Mastery Lv. 25–27 — 23000 SP each · passive
  • Summon Dark Panther Lv. 2 — 70000 SP · active, magic. Summons a Dark Panther capable of agile attacks. Requires 7 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 3 additional crystals will be consumed at a regular interval.

Level 52

  • Hate Aura Lv. 13–15 — 38000 SP each · active. (Power: 1428 / 1457 / 1485)
  • Aggression Lv. 25–27 — 38000 SP each · active. (Power: 1428 / 1457 / 1485)
  • Life Scavenge Lv. 5 — 120000 SP · active, magic
  • Horror Lv. 3 — 120000 SP · active, magic · element/trait: Derangement. Instills fear into an enemy causing it to flee.
  • Drain Health Lv. 29–31 — 38000 SP each · active, magic. (Power: 68 / 70 / 72)
  • Reflect Damage Lv. 3 — 120000 SP · active, magic. Temporarily reflects damage back upon the enemy excluding damage from skill or remote attack. Effect 3.
  • Shield Stun Lv. 28–30 — 38000 SP each · active · element/trait: Shock
  • Hamstring Lv. 4 — 120000 SP · active, magic
  • Magic Resistance Lv. 27–29 — 38000 SP each · passive
  • Shield Mastery Lv. 4 — 120000 SP · passive
  • Sword Blunt Mastery Lv. 21–23 — 38000 SP each · passive
  • Heavy Armor Mastery Lv. 28–30 — 38000 SP each · passive
  • Final Fortress Lv. 1 — 120000 SP · passive. Automatically increases P. Def. when HP level falls.

Level 55

  • Hate Aura Lv. 16–18 — 56000 SP each · active. (Power: 1513 / 1541 / 1568)
  • Aggression Lv. 28–30 — 56000 SP each · active. (Power: 1513 / 1541 / 1568)
  • Life Scavenge Lv. 6 — 170000 SP · active, magic
  • Horror Lv. 4 — 170000 SP · active, magic · element/trait: Derangement
  • Drain Health Lv. 32–34 — 56000 SP each · active, magic. (Power: 73 / 75 / 77)
  • Iron Will Lv. 3 — 170000 SP · active, magic. Temporarily increases M. Def. Effect 3.
  • Shield Stun Lv. 31–33 — 56000 SP each · active · element/trait: Shock
  • Hamstring Lv. 5 — 170000 SP · active, magic
  • Magic Resistance Lv. 30–32 — 56000 SP each · passive
  • Focus Mind Lv. 4 — 170000 SP · passive
  • Sword Blunt Mastery Lv. 24–26 — 56000 SP each · passive
  • Heavy Armor Mastery Lv. 31–33 — 56000 SP each · passive
  • Final Fortress Lv. 2 — 170000 SP · passive

Level 58

  • Hate Aura Lv. 19–21 — 57000 SP each · active. (Power: 1595 / 1621 / 1647)
  • Aggression Lv. 31–33 — 57000 SP each · active. (Power: 1595 / 1621 / 1647)
  • Life Scavenge Lv. 7 — 170000 SP · active, magic
  • Horror Lv. 5 — 170000 SP · active, magic · element/trait: Derangement
  • Drain Health Lv. 35–37 — 57000 SP each · active, magic. (Power: 78 / 80 / 82)
  • Majesty Lv. 3 — 170000 SP · active. Temporarily decreases Evasion and increases P. Def. Effect 3
  • Shield Stun Lv. 34–36 — 57000 SP each · active · element/trait: Shock
  • Corpse Plague Lv. 2 — 170000 SP · active, magic · element/trait: Poison. Corpse emits a cloud that poisons nearby enemies. Effect 6.
  • Hamstring Lv. 6 — 170000 SP · active, magic
  • Magic Resistance Lv. 33–35 — 57000 SP each · passive
  • Sword Blunt Mastery Lv. 27–29 — 57000 SP each · passive
  • Heavy Armor Mastery Lv. 34–36 — 57000 SP each · passive
  • Summon Dark Panther Lv. 3 — 170000 SP · active, magic. Summons a Dark Panther capable of agile attacks. Requires 5 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 5 additional crystals will be consumed at a regular interval.
  • Final Fortress Lv. 3 — 170000 SP · passive

Level 60

  • Hate Aura Lv. 22–23 — 130000 SP each · active. (Power: 1672 / 1697)
  • Aggression Lv. 34–35 — 130000 SP each · active. (Power: 1672 / 1697)
  • Life Scavenge Lv. 8 — 260000 SP · active, magic
  • Horror Lv. 6 — 260000 SP · active, magic · element/trait: Derangement
  • Drain Health Lv. 38–39 — 130000 SP each · active, magic. Absorbs HP. Power X (Power: 84 / 85)
  • Shield Stun Lv. 37–38 — 130000 SP each · active · element/trait: Shock
  • Hamstring Lv. 7 — 260000 SP · active, magic
  • Magic Resistance Lv. 36–37 — 130000 SP each · passive
  • Sword Blunt Mastery Lv. 30–31 — 130000 SP each · passive
  • Heavy Armor Mastery Lv. 37–38 — 130000 SP each · passive
  • Final Fortress Lv. 4 — 260000 SP · passive

Level 62

  • Hate Aura Lv. 24–25 — 150000 SP each · active. (Power: 1721 / 1745)
  • Aggression Lv. 36–37 — 150000 SP each · active. (Power: 1721 / 1745)
  • Life Scavenge Lv. 9 — 310000 SP · active, magic
  • Horror Lv. 7 — 310000 SP · active, magic · element/trait: Derangement
  • Drain Health Lv. 40–41 — 150000 SP each · active, magic. (Power: 87 / 89)
  • Shield Stun Lv. 39–40 — 150000 SP each · active · element/trait: Shock
  • Corpse Plague Lv. 3 — 310000 SP · active, magic · element/trait: Poison. Corpse emits a cloud that poisons nearby enemies. Effect 7.
  • Hamstring Lv. 8 — 310000 SP · active, magic
  • Magic Resistance Lv. 38–39 — 150000 SP each · passive
  • Sword Blunt Mastery Lv. 32–33 — 150000 SP each · passive
  • Heavy Armor Mastery Lv. 39–40 — 150000 SP each · passive
  • Summon Dark Panther Lv. 4 — 310000 SP · active, magic. Summons a Dark Panther capable of agile attacks. Requires 6 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 6 additional crystals will be consumed at a regular interval.
  • Final Fortress Lv. 5 — 310000 SP · passive

Level 64

  • Hate Aura Lv. 26–27 — 180000 SP each · active. (Power: 1768 / 1790)
  • Aggression Lv. 38–39 — 180000 SP each · active. (Power: 1768 / 1790)
  • Life Scavenge Lv. 10 — 370000 SP · active, magic
  • Horror Lv. 8 — 370000 SP · active, magic · element/trait: Derangement
  • Drain Health Lv. 42–43 — 180000 SP each · active, magic. (Power: 90 / 92)
  • Shield Stun Lv. 41–42 — 180000 SP each · active · element/trait: Shock
  • Hamstring Lv. 9 — 370000 SP · active, magic
  • Magic Resistance Lv. 40–41 — 180000 SP each · passive
  • Focus Mind Lv. 5 — 370000 SP · passive
  • Sword Blunt Mastery Lv. 34–35 — 180000 SP each · passive
  • Heavy Armor Mastery Lv. 41–42 — 180000 SP each · passive
  • Final Fortress Lv. 6 — 370000 SP · passive
  • Shield Fortress Lv. 1 — 370000 SP · toggle. Increases personal shield defense rate. Continuously consumes MP.

Level 66

  • Hate Aura Lv. 28–29 — 270000 SP each · active. (Power: 1811 / 1831)
  • Aggression Lv. 40–41 — 270000 SP each · active. (Power: 1811 / 1831)
  • Life Scavenge Lv. 11 — 540000 SP · active, magic
  • Horror Lv. 9 — 540000 SP · active, magic · element/trait: Derangement
  • Drain Health Lv. 44–45 — 270000 SP each · active, magic. (Power: 94 / 96)
  • Shield Stun Lv. 43–44 — 270000 SP each · active · element/trait: Shock
  • Hamstring Lv. 10 — 540000 SP · active, magic
  • Magic Resistance Lv. 42–43 — 270000 SP each · passive
  • Sword Blunt Mastery Lv. 36–37 — 270000 SP each · passive
  • Heavy Armor Mastery Lv. 43–44 — 270000 SP each · passive
  • Summon Dark Panther Lv. 5 — 540000 SP · active, magic. Summons a Dark Panther capable of agile attacks. Requires 10 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 6 additional crystals will be consumed at a regular interval.
  • Final Fortress Lv. 7 — 540000 SP · passive
  • Shield Fortress Lv. 2 — 540000 SP · toggle

Level 68

Level 70

  • Hate Aura Lv. 32–33 — 330000 SP each · active. (Power: 1888 / 1905)
  • Aggression Lv. 44–45 — 330000 SP each · active. (Power: 1888 / 1905)
  • Life Scavenge Lv. 13 — 660000 SP · active, magic
  • Horror Lv. 11 — 660000 SP · active, magic · element/trait: Derangement
  • Drain Health Lv. 48–49 — 330000 SP each · active, magic. (Power: 100 / 102)
  • Shield Stun Lv. 47–48 — 330000 SP each · active · element/trait: Shock
  • Corpse Plague Lv. 4 — 660000 SP · active, magic · element/trait: Poison. Corpse emits a cloud that poisons nearby enemies. Effect 8.
  • Hamstring Lv. 12 — 660000 SP · active, magic
  • Magic Resistance Lv. 46–47 — 330000 SP each · passive
  • Sword Blunt Mastery Lv. 40–41 — 330000 SP each · passive
  • Heavy Armor Mastery Lv. 47–48 — 330000 SP each · passive
  • Summon Dark Panther Lv. 6 — 660000 SP · active, magic. Summons a Dark Panther capable of agile attacks. Requires 9 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 7 additional crystals will be consumed at a regular interval.
  • Final Fortress Lv. 9 — 660000 SP · passive
  • Shield Fortress Lv. 4 — 660000 SP · toggle

Level 72

Level 74

  • Hate Aura Lv. 36–37 — 880000 SP each · active. (Power: 1950 / 1963)
  • Aggression Lv. 48–49 — 880000 SP each · active. (Power: 1950 / 1963)
  • Life Scavenge Lv. 15 — 1800000 SP · active, magic
  • Horror Lv. 13 — 1800000 SP · active, magic · element/trait: Derangement
  • Drain Health Lv. 52–53 — 880000 SP each · active, magic. (Power: 107 / 108)
  • Shield Stun Lv. 51–52 — 880000 SP each · active · element/trait: Shock
  • Hamstring Lv. 14 — 1800000 SP · active, magic
  • Magic Resistance Lv. 50–51 — 880000 SP each · passive
  • Sword Blunt Mastery Lv. 44–45 — 880000 SP each · passive
  • Heavy Armor Mastery Lv. 51–52 — 880000 SP each · passive
  • Summon Dark Panther Lv. 7 — 1800000 SP · active, magic. Summons a Dark Panther capable of agile attacks. Requires 9 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 8 additional crystals will be consumed at a regular interval.
  • Final Fortress Lv. 11 — 1800000 SP · passive
  • Shield Fortress Lv. 6 — 1800000 SP · toggle

In other chronicles

Dark Avenger: frequently asked questions

What weapons does Dark Avenger use?

Weapons it masters: One-handed blunts, One-handed swords.

What armor does Dark Avenger wear?

Armor: Heavy armor, Shields.

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