Raid bosses · Lineage II Interlude
Korim (Lv. 70)
Korim is a level 70 Raid Boss from Lineage II Interlude. It has 888,658 HP and gives 3,169,598 EXP and 684,604 SP. Location: Tower of Insolence.
Data
Passive
- HP
- 888658
- MP
- 2987
- EXP
- 3169598
- SP
- 684604
Combat
- P.Atk
- 8322
- M.Atk
- 10616
- P.Def
- 1410
- M.Def
- 1528
- Accuracy
- 130
- Evasion
- 53
- Critical
- 16
- Atk. Spd.
- 410
- Weapon
- Blunt
- Range
- 40
- Speed (walk/run)
- 67 / 275
- Casting Spd.
- 3820
How to defeat Korim
- It resists magic: hit it with physical damage.
- Resists: magic.
- Light armor: low P.Def but high evasion, so accuracy matters.
- Watch out: it casts attack magic, it burns your MP, it poisons. Bring: Antidote, Greater Antidote.
- It spawns with an escort: Korim Chief Guard Kaywon, Korim Guards.
- For the full reward, the top damage dealer should be level 72 at most: 3 or more levels above it, the loot drops.
- It has more HP than 25% of the raid bosses of similar level.
- Monsters of similar level in the same zone: Seal Angel (Lv. 73), Messenger Angel (Lv. 70), Guardian Angel (Lv. 72), Platinum Tribe Overlord (Lv. 71), Platinum Guardian Archer (Lv. 71).
Where Korim is on the map
Skills
- Resist Full Magic Attack
- Light Armor Type Lv. 3 — Weak P. Def. and strong Evasion.
- Blunt Weapons Lv. 5
- Raid Boss — If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
- Raid Boss - Level 70 — The banished leader of Heltor Silenos. A fanatic follower of Baium, he believes that Baium must be resurrected and will then wipe out all other tribes throughout the continent. Alone in his belief, he and his minions search the Tower of Insolence for a way to resurrect Baium.
- Poison Lv. 7 — A toxin that gradually reduces HP. Effect 8.
- Decrease MP Lv. 7 — Decreases the target's usable amount of MP. Effect 4.
- BOSS Twister Lv. 7
- Minions
- Korim Chief Guard Kaywon (Lv. 69)
- Korim Guards (Lv. 69)
Tips about Korim
Korim (Lv. 70)
Level 70, 888,658 HP, P.Atk 8,322, M.Atk 10,616, P.Def 1,410, M.Def 1,528, passive. Zone: Tower of Insolence. What it uses: Poison (A toxin that gradually reduces HP. Effect 8.); Decrease MP (Decreases the target's usable amount of MP. Effect 4.); BOSS Twister. Resists: Resist Full Magic Attack. Weak point: Light Armor Type (Weak P. Def. and strong Evasion.). Minions: Korim Chief Guard Kaywon and Korim Guards. Group (estimate): 2 parties (around 18). Equipment: grade A enchanted to the safe max; bring resistance or cures against poison.
In other chronicles
- Korim — Lineage II The 1st Throne: The Kamael
- Korim — Lineage II The 1st Throne: Hellbound
- Korim — Lineage II The 2nd Throne: Gracia Part 1
- Korim — Lineage II The 2nd Throne: Gracia Part 2
- Korim — Lineage II The 2nd Throne: Gracia Final
- Korim — Lineage II The 2nd Throne: Gracia Epilogue
- Korim — Lineage II Freya
- Korim — Lineage II High Five
- Korim — Lineage II C5: Oath of Blood
- Korim — Lineage II C4: Scions of Destiny
Korim: frequently asked questions
Where is Korim?
It is in Tower of Insolence. Near Town of Aden.
What level is Korim?
It is level 70. For the full reward, the top damage dealer should be level 72 at most: 3 or more levels above it, the loot drops.
How do you kill Korim?
It resists magic: hit it with physical damage. Resists: magic.
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