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Kamael · Lineage II High Five

Warder

Warder is a class of Lineage II High Five (race: Kamael). It comes from Kamael F Soldier. It evolves into Arbalester, Inspector.

Warder: weapons, armor and skills

  • Armor: Light armor.
  • Different skills learned: 25, between levels 20 and 36.

Skills learned by level

Level 20

  • Light Armor Mastery Lv. 1–2 — 2100 SP each · passive · enchantable. When equipped with light armor, increases P. Def. by X and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%%. (by: 0.9 / 2.2)
  • Magic Immunity Lv. 6–7 — 2100 SP each · passive · enchantable. Increases M. Def. by X. (by: 19 / 20)
  • Soul Mastery Lv. 4 — 4100 SP · passive. Absorbs souls. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
  • Crossbow Mastery Lv. 1 — 4100 SP · passive · enchantable. Increases P. Atk. by 12.64 when using a crossbow.
  • Rapier Mastery Lv. 1 — 4100 SP · passive · enchantable. Increases P. Atk. by 3.2 when using a short sword.
  • Double Thrust Lv. 1–3 — 1400 SP each · active. Attacks the enemy with X Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. (with: 108 / 117 / 126)
  • Penetrating Shot Lv. 1–3 — 1400 SP each · active. Fires a powerful bolt to attack the enemy with X Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible. (with: 179 / 194 / 210)
  • Abyssal Blaze Lv. 1–2 — 2100 SP each · active, magic · element/trait: Unholy: 20. Inflicts dark damage on the enemy with X Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. (with: 24 / 26)
  • Change Weapon Lv. 1 — 4100 SP · active, magic. Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.

Level 24

  • Light Armor Mastery Lv. 3–4 — 2200 SP each · passive · enchantable. When equipped with light armor, increases P. Def. by X and Evasion by 5, and decreases the opponent's Critical Rate/Damage by 5%%. (by: 3.2 / 4.2)
  • Magic Immunity Lv. 8–9 — 2200 SP each · passive · enchantable. (by: 22 / 24)
  • Soul Mastery Lv. 5 — 4400 SP · passive. Absorbs souls. 385 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 14 souls can be absorbed.
  • Detect Trap Lv. 2 — 2200 SP · active. Detects traps below Level 28.
  • Defuse Trap Lv. 2 — 2200 SP · active. Disarm traps below Level 28.
  • Crossbow Mastery Lv. 2 — 4400 SP · passive · enchantable. Increases P. Atk. by 18 when using a crossbow.
  • Rapier Mastery Lv. 2 — 4400 SP · passive · enchantable. Increases P. Atk. by 5.28 when using a short sword.
  • Double Thrust Lv. 4–6 — 1500 SP each · active. (with: 147 / 159 / 171)
  • Hard March Lv. 1 — 4400 SP · toggle. Increases Speed by 20. Continuously consumes MP proportionately to the user's level.
  • Furious Soul Lv. 1 — 4400 SP · active. For 1 minute 30 seconds, increases the user's Critical Rate by 20%%. and Critical Damage by 25%%. Decreases P. Def. by 5%%.
  • Increase Range Lv. 1 — 4400 SP · passive. Increases a crossbow's range by 200.
  • Penetrating Shot Lv. 4–6 — 1500 SP each · active. (with: 245 / 264 / 285)
  • Abyssal Blaze Lv. 3–4 — 2200 SP each · active, magic · element/trait: Unholy: 20. (with: 28 / 31)
  • Dark Explosion Lv. 1 — 4400 SP · active, magic · element/trait: Unholy: 20. Inflicts dark damage on nearby enemies with 16 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
  • Death Mark Lv. 1 — 4400 SP · active, magic · enchantable. Marks the enemy with a Death Mark. For 30 seconds, decreases P. Def. and M. Def. by 20%%. and consumes 24 HP per second.
  • Erase Mark Lv. 1 — 4400 SP · active, magic. Removes minor Death Mark.

Level 28

  • Light Armor Mastery Lv. 5–7 — 3600 SP each · passive · enchantable. When equipped with light armor, increases P. Def. by X and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%. (by: 5.3 / 6 / 6.8)
  • Magic Immunity Lv. 10–12 — 3600 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 5%%. (by: 26 / 27 / 28)
  • Soul Mastery Lv. 6 — 10900 SP · passive. Absorbs souls. 486 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 16 souls can be absorbed.
  • Crossbow Mastery Lv. 3–4 — 5500 SP each · passive · enchantable. Increases P. Atk. by X when using a crossbow. (by: 21.28 / 24.88)
  • Rapier Mastery Lv. 3–4 — 5500 SP each · passive · enchantable. Increases P. Atk. by X when using a short sword. (by: 6.48 / 7.84)
  • Double Thrust Lv. 7–9 — 3600 SP each · active. (with: 198 / 213 / 229)
  • Penetrating Shot Lv. 7–9 — 3600 SP each · active. (with: 330 / 354 / 381)
  • Fire Trap Lv. 1 — 10900 SP · active · enchantable. Summon a trap that damages a single target.
  • Abyssal Blaze Lv. 5–6 — 5500 SP each · active, magic · element/trait: Unholy: 20. (with: 33 / 35)
  • Dark Explosion Lv. 2 — 10900 SP · active, magic · element/trait: Unholy: 20. Inflicts dark damage on nearby enemies with 18 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
  • Surrender to Dark Lv. 1 — 10900 SP · active, magic · element/trait: Unholy: 20; enchantable. For 30 seconds, decreases the enemy's Resistance to Dark by 25 and increases Resistance to Holy by 12.

Level 32

  • Light Armor Mastery Lv. 8–10 — 4800 SP each · passive · enchantable. (by: 8.4 / 9.2 / 10.1)
  • Magic Immunity Lv. 13–15 — 4800 SP each · passive · enchantable. (by: 30 / 31 / 32)
  • Soul Mastery Lv. 7 — 14300 SP · passive. Absorbs souls. 614 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 18 souls can be absorbed.
  • Crossbow Mastery Lv. 5–6 — 7200 SP each · passive · enchantable. (by: 29.04 / 33.6)
  • Rapier Mastery Lv. 5–6 — 7200 SP each · passive · enchantable. (by: 9.36 / 11.12)
  • Double Thrust Lv. 10–12 — 4800 SP each · active. (with: 263 / 281 / 301)
  • Dark Armor Lv. 1 — 14300 SP · toggle. Increases Resistance to Dark by 7.
  • Penetrating Shot Lv. 10–12 — 4800 SP each · active. (with: 438 / 469 / 502)
  • Fast Shot Lv. 1 — 14300 SP · active · enchantable. Increases the user's crossbow Atk. Spd. by 8%%. for 20 minutes.
  • Warp Lv. 1 — 14300 SP · active, magic. Teleports you to the battlefront.
  • Abyssal Blaze Lv. 7–8 — 7200 SP each · active, magic · element/trait: Unholy: 20. (with: 38 / 40)
  • Dark Explosion Lv. 3 — 14300 SP · active, magic · element/trait: Unholy: 20. Inflicts dark damage on nearby enemies with 20 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
  • Death Mark Lv. 2 — 14300 SP · active, magic · enchantable. Marks the enemy with a Death Mark. For 30 seconds, decreases P. Def. and M. Def. by 20%%. and consumes 32 HP per second.
  • Surrender to Dark Lv. 2 — 14300 SP · active, magic · element/trait: Unholy: 20; enchantable

Level 36

  • Light Armor Mastery Lv. 11–13 — 6500 SP each · passive · enchantable. (by: 11.9 / 12.8 / 13.7)
  • Magic Immunity Lv. 16–18 — 6500 SP each · passive · enchantable. (by: 35 / 36 / 37)
  • Soul Mastery Lv. 8 — 19000 SP · passive. Absorbs souls. 777 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 20 souls can be absorbed.
  • Detect Trap Lv. 3 — 9500 SP · active. Detects traps below Level 38.
  • Defuse Trap Lv. 3 — 9500 SP · active. Disarm traps below Level 38.
  • Crossbow Mastery Lv. 7–8 — 9500 SP each · passive · enchantable. (by: 38.72 / 44.32)
  • Rapier Mastery Lv. 7–8 — 9500 SP each · passive · enchantable. (by: 13.04 / 15.2)
  • Double Thrust Lv. 13–15 — 6500 SP each · active. (with: 344 / 367 / 391)
  • Dark Blade Lv. 1 — 19000 SP · toggle. Increases Dark attacks by 10.
  • Penetrating Shot Lv. 13–15 — 6900 SP each · active. (with: 573 / 611 / 651)
  • Fire Trap Lv. 2 — 19000 SP · active · enchantable
  • Ultimate Escape Lv. 1 — 19000 SP · active. Increases the user's Evasion by 20 and Speed by 33 for 20 seconds.
  • Soul Shock Lv. 1–3 — 6500 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls. (with: 344 / 367 / 391)
  • Abyssal Blaze Lv. 9–10 — 9500 SP each · active, magic · element/trait: Unholy: 20. (with: 43 / 46)
  • Dark Explosion Lv. 4 — 19000 SP · active, magic · element/trait: Unholy: 20. Inflicts dark damage on nearby enemies with 23 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
  • Surrender to Dark Lv. 3 — 19000 SP · active, magic · element/trait: Unholy: 20; enchantable

In other chronicles

Warder: frequently asked questions

What armor does Warder wear?

Armor: Light armor.

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