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Humans · Lineage II High Five

Rogue

Rogue is a class of Lineage II High Five (race: Humans). It comes from Fighter. It evolves into Hawkeye, Treasure Hunter.

Rogue: weapons, armor and skills

  • Weapons it masters: Bows, Daggers.
  • Armor: Light armor.
  • Different skills learned: 25, between levels 20 and 76.

Skills learned by level

Level 20

  • Dash Lv. 1 — 3400 SP · active. Increases Speed by 40 for 15 seconds.
  • Mortal Blow Lv. 10–12 — 1400 SP each · active. Attacks the target's vital points with X Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. (with: 268 / 291 / 314)
  • Unlock Lv. 1 — 3400 SP · active. There is a 30%%. chance to open a level 1 door and 90%%. chance to open a level 20 treasure chest. Requires 2 Thief Keys.
  • Power Shot Lv. 10–12 — 1400 SP each · active. Make a powerful long-distance attack with X Power added to P. Atk. Requires a bow. Over-hit is possible. (with: 239 / 258 / 279)
  • Long Shot Lv. 1 — 3400 SP · passive. Increases the bow's range by 200.
  • Acrobatics Lv. 1 — 3400 SP · passive. Increases the maximum height user can fall without taking damage by 60.
  • Boost Breath Lv. 1 — 3400 SP · passive. Increases lung capacity by 180.
  • Bow Mastery Lv. 1–3 — 1100 SP each · passive · enchantable. Increases P. Atk. by X when using a bow. (by: 10.3 / 11.4 / 27.6)
  • Dagger Mastery Lv. 1 — 3400 SP · passive · enchantable. Increases P. Atk. by 3.6 when using a dagger.
  • Light Armor Mastery Lv. 1–2 — 1700 SP each · passive · enchantable. Increases P. Def. by X and Evasion by 4, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor. (by: 1.3 / 2.2)
  • Vicious Stance Lv. 1 — 3400 SP · toggle · enchantable. Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level.

Level 24

  • Mortal Blow Lv. 13–15 — 1900 SP each · active. (with: 367 / 396 / 427)
  • Unlock Lv. 2 — 5900 SP · active. There is a 50%%. chance to open a level 1 door and 90%%. chance to open a level 24 treasure chest. Requires 2 Thief Keys.
  • Power Shot Lv. 13–15 — 1900 SP each · active. (with: 326 / 352 / 379)
  • Bleed Lv. 1 — 5900 SP · active · enchantable. Decreases the enemy's Speed by 20%%. for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.
  • Vital Force Lv. 1 — 5900 SP · passive. Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.
  • Critical Damage Lv. 1 — 5900 SP · passive · enchantable. Increases Critical Damages by 32.
  • Boost Evasion Lv. 1 — 5900 SP · passive · enchantable. Increases Evasion by 2.
  • Bow Mastery Lv. 4–6 — 1900 SP each · passive · enchantable. (by: 32.8 / 35.6 / 38.6)
  • Dagger Mastery Lv. 2 — 5900 SP · passive · enchantable. Increases P. Atk. by 6 when using a dagger.
  • Light Armor Mastery Lv. 3–4 — 2900 SP each · passive · enchantable. Increases P. Def. by X and Evasion by 6, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor. (by: 3.2 / 4.2)
  • Accuracy Lv. 1 — 5900 SP · toggle · enchantable. Increases Accuracy by 3. Continuously consumes MP proportionately to the user's level.
  • Vicious Stance Lv. 2 — 5900 SP · toggle · enchantable. Increases Critical Damages by 48. Continuously consumes MP proportionately to the user's level.

Level 28

  • Mortal Blow Lv. 16–18 — 3600 SP each · active. (with: 494 / 531 / 571)
  • Unlock Lv. 3 — 11000 SP · active. There is a 75%%. chance to open a level 1 door and 90%%. chance to open a level 28 treasure chest. Requires 3 Thief Keys.
  • Power Shot Lv. 16–18 — 3600 SP each · active. (with: 440 / 472 / 507)
  • Ultimate Evasion Lv. 1 — 11000 SP · active · enchantable. For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%%. and Resistance to buff-canceling attacks by 80.
  • Critical Chance Lv. 1 — 11000 SP · passive · enchantable. Increases Critical Rate by 20%%.
  • Quick Step Lv. 1 — 11000 SP · passive · enchantable. Increases Speed by 7.
  • Bow Mastery Lv. 7–9 — 3600 SP each · passive · enchantable. (by: 45.2 / 48.9 / 52.7)
  • Dagger Mastery Lv. 3–4 — 5500 SP each · passive · enchantable. Increases P. Atk. by X when using a dagger. (by: 7.4 / 9)
  • Acrobatic Move Lv. 1 — 11000 SP · passive. Increases Evasion by 4 when running.
  • Light Armor Mastery Lv. 5–6 — 5500 SP each · passive · enchantable. Increases P. Def. by X and Evasion by 7, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor. (by: 5.3 / 6.8)
  • Vicious Stance Lv. 3 — 11000 SP · toggle · enchantable. Increases Critical Damages by 64. Continuously consumes MP proportionately to the user's level.

Level 32

  • Mortal Blow Lv. 19–21 — 6100 SP each · active. (with: 656 / 703 / 752)
  • Unlock Lv. 4 — 18000 SP · active. There is a 100%%. chance to open a level 1 door, a 5%%. chance to open a level 2 door, and 90%%. chance to open a level 32 treasure chest. Requires 3 Thief Keys.
  • Power Shot Lv. 19–21 — 6100 SP each · active. (with: 584 / 625 / 669)
  • Bleed Lv. 2 — 18000 SP · active · enchantable. Decreases the enemy's Speed by 20%%. for 20 seconds, and inflicts Bleed, causing them to lose 34 HP every second.
  • Rapid Shot Lv. 1 — 18000 SP · active · enchantable. Increases the user's bow Atk. Spd. by 8%%. for 20 minutes.
  • Vital Force Lv. 2 — 18000 SP · passive. Increases HP Recovery Bonus by 2.7 and MP Recovery Bonus by 2.1 when sitting.
  • Critical Damage Lv. 2 — 18000 SP · passive · enchantable. Increases Critical Damages by 56.
  • Bow Mastery Lv. 10–12 — 6100 SP each · passive · enchantable. (by: 61.1 / 65.6 / 70.4)
  • Dagger Mastery Lv. 5–6 — 9100 SP each · passive · enchantable. (by: 10.8 / 12.8)
  • Light Armor Mastery Lv. 7–8 — 9100 SP each · passive · enchantable. (by: 8.4 / 10.1)
  • Vicious Stance Lv. 4 — 18000 SP · toggle · enchantable. Increases Critical Damages by 84. Continuously consumes MP proportionately to the user's level.

Level 36

  • Mortal Blow Lv. 22–24 — 10000 SP each · active. (with: 859 / 916 / 977)
  • Unlock Lv. 5 — 31000 SP · active. There is a 100%%. chance to open a level 1 door, a 30%%. chance to open a level 2 door, and 90%%. chance to open a level 36 treasure chest. Requires 4 Thief Keys.
  • Power Shot Lv. 22–24 — 10000 SP each · active. (with: 763 / 814 / 868)
  • Stun Shot Lv. 1–3 — 10000 SP each · active · enchantable. Supplements the user's P. Atk. with X Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. (with: 344 / 367 / 391)
  • Boost Attack Speed Lv. 1 — 31000 SP · passive · enchantable. Increases Atk. Spd. by 5%%.
  • Esprit Lv. 1 — 31000 SP · passive. Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.
  • Bow Mastery Lv. 13–15 — 10000 SP each · passive · enchantable. (by: 80.9 / 86.5 / 92.4)
  • Dagger Mastery Lv. 7–8 — 16000 SP each · passive · enchantable. (by: 15.1 / 17.6)
  • Light Armor Mastery Lv. 9–10 — 16000 SP each · passive · enchantable. (by: 11.9 / 13.7)
  • Vicious Stance Lv. 5 — 31000 SP · toggle · enchantable. Increases Critical Damages by 109. Continuously consumes MP proportionately to the user's level.

Level 52

  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book: Divine Inspiration (Manuscript), Ancient Book: Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)

In other chronicles

Rogue: frequently asked questions

What weapons does Rogue use?

Weapons it masters: Bows, Daggers.

What armor does Rogue wear?

Armor: Light armor.

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