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Dwarves · Lineage II The 2nd Throne: Gracia Part 2

Warsmith

Warsmith is a class of Lineage II Gracia Part 2 (race: Dwarves). It comes from Artisan. It evolves into Maestro.

Warsmith: weapons, armor and skills

  • Weapons it masters: Polearms.
  • Armor: Heavy armor, Light armor.
  • It can craft items (Create Item).
  • Different skills learned: 32, between levels 40 and 74.

Skills learned by level

Level 40

  • Whirlwind Lv. 1–3 — 11000 SP each · active · enchantable. A wide arcing swing that inflicts damage to multiple enemies. Requires a polearm. Ignores Shield Defense. Over-hit is possible. Power X. (Power: 554 / 588 / 625)
  • Vital Force Lv. 3 — 33000 SP · passive. Allows quick recovery while one is sitting.
  • Fatal Strike Lv. 1–3 — 11000 SP each · active · enchantable. Strong pounding attack. Requires a sword or blunt weapon. Ignores Shield Defense. Over-hit is possible. Power X. (Power: 738 / 784 / 833)
  • Blunt Weapon Mastery Lv. 9–11 — 11000 SP each · passive · enchantable. Increases P. Atk. when a blunt weapon is used.
  • Fast HP Recovery Lv. 3 — 33000 SP · passive · enchantable. Increases HP regeneration.
  • Polearm Mastery Lv. 9–11 — 11000 SP each · passive · enchantable. Increases P. Atk. when using a polearm.
  • Light Armor Mastery Lv. 14–16 — 11000 SP each · passive · enchantable. Increases P. Def. and Evasion when wearing light armor.
  • Heavy Armor Mastery Lv. 14–16 — 11000 SP each · passive · enchantable. Increases P. Def. when wearing heavy armor.
  • Crystallize Lv. 2 — 33000 SP · passive. Makes crystallization possible.
  • Hammer Crush Lv. 1–3 — 11000 SP each · active · enchantable. Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Ignores Shield Defense. Over-hit is possible. Power X. (Power: 487 / 518 / 550)
  • Repair Golem Lv. 1 — 33000 SP · active. Repairs a summoned golem.
  • Armor Golem Lv. 1 — 33000 SP · active. Temporarily equips a summoned golem with an additional armor plate to increase P. Def. and maximum HP. Effect 1.

Level 43

  • Summon Mechanic Golem Lv. 3 — 38000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 4–6 — 13000 SP each · active · enchantable. (Power: 663 / 703 / 744)
  • Create Item Lv. 5 — 38000 SP · passive. Level 5 items can be manufactured.
  • Fatal Strike Lv. 4–6 — 13000 SP each · active · enchantable. (Power: 884 / 937 / 992)
  • Blunt Weapon Mastery Lv. 12–14 — 13000 SP each · passive · enchantable
  • Boost HP Lv. 4 — 38000 SP · passive · enchantable. Increases Max. HP.
  • Fast HP Recovery Lv. 4 — 38000 SP · passive · enchantable
  • Polearm Mastery Lv. 12–14 — 13000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 17–19 — 13000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 17–19 — 13000 SP each · passive · enchantable
  • Hammer Crush Lv. 4–6 — 13000 SP each · active · enchantable. (Power: 583 / 618 / 655)
  • Strengthen Golem Lv. 1 — 38000 SP · active. Temporarily increases a summoned golem's attack power and Atk. Spd. Effect 1.

Level 46

  • Bandage Lv. 2 — 46000 SP · active. Heals your own bleeding up to Effect 7.
  • Whirlwind Lv. 7–9 — 15000 SP each · active · enchantable. (Power: 787 / 832 / 879)
  • Vital Force Lv. 4 — 46000 SP · passive
  • Weight Limit Lv. 3 — 46000 SP · passive. Quadruple the weight limit.
  • Fatal Strike Lv. 7–9 — 15000 SP each · active · enchantable. (Power: 1049 / 1109 / 1171)
  • Blunt Weapon Mastery Lv. 15–17 — 15000 SP each · passive · enchantable
  • Polearm Mastery Lv. 15–17 — 15000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 20–22 — 15000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 20–22 — 15000 SP each · passive · enchantable
  • Hammer Crush Lv. 7–9 — 15000 SP each · active · enchantable. (Power: 693 / 732 / 773)
  • Case Harden Lv. 1 — 46000 SP · active. Enhances the armor surface to allow an even greater P. Def.
  • Hard Tanning Lv. 1 — 46000 SP · active. Tans armor to increase P. Def. and Evasion.
  • Embroider Lv. 1 — 46000 SP · active. Embroiders a robe to increase P. Def. and MP recovery speed.

Level 49

  • Summon Siege Golem Lv. 1 — 700000 SP · active · enchantable. Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade.
  • Summon Mechanic Golem Lv. 4 — 61000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 1 Crystal: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 10–12 — 20000 SP each · active · enchantable. (Power: 927 / 977 / 1029)
  • Create Item Lv. 6 — 61000 SP · passive. Level 6 items can be manufactured.
  • Fatal Strike Lv. 10–12 — 20000 SP each · active · enchantable. (Power: 1236 / 1302 / 1371)
  • Blunt Weapon Mastery Lv. 18–20 — 20000 SP each · passive · enchantable
  • Boost HP Lv. 5 — 61000 SP · passive · enchantable
  • Polearm Mastery Lv. 18–20 — 20000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 23–25 — 20000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 23–25 — 20000 SP each · passive · enchantable
  • Hammer Crush Lv. 10–12 — 20000 SP each · active · enchantable. (Power: 816 / 860 / 905)
  • Repair Golem Lv. 2 — 61000 SP · active
  • Armor Golem Lv. 2 — 61000 SP · active. Temporarily equips a summoned golem with an additional armor plate to increase P. Def. and maximum HP. Effect 2.
  • Sharp Edge Lv. 1 — 61000 SP · active. Sharpens a bladed weapon to increase P. Atk. and Critical rate.
  • Spike Lv. 1 — 61000 SP · active. Adds a spike to a blunt weapon to increase its weight for P. Atk. and shock attack.
  • Restring Lv. 1 — 61000 SP · active. Enhances the string of a bow or crossbow to increase P. Atk. and range.

Level 52

  • Whirlwind Lv. 13–15 — 42000 SP each · active · enchantable. (Power: 1082 / 1137 / 1194)
  • Vital Force Lv. 5 — 125000 SP · passive
  • Fatal Strike Lv. 13–15 — 42000 SP each · active · enchantable. (Power: 1443 / 1516 / 1592)
  • Blunt Weapon Mastery Lv. 21–23 — 42000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 5 — 125000 SP · passive · enchantable
  • Polearm Mastery Lv. 21–23 — 42000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 26–28 — 42000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 26–28 — 42000 SP each · passive · enchantable
  • Crystallize Lv. 3 — 125000 SP · passive
  • Hammer Crush Lv. 13–15 — 42000 SP each · active · enchantable. (Power: 952 / 1001 / 1051)
  • Strengthen Golem Lv. 2 — 125000 SP · active. Temporarily increases a summoned golem's attack power and Atk. Spd. Effect 2.
  • Summon Merchant Golem Lv. 1 — 125000 SP · active. Summons a trader association golem who can do basic transactions. Consumes 5 D-grade Crystals when summoning.

Level 55

  • Summon Mechanic Golem Lv. 5 — 171000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 16–18 — 57000 SP each · active · enchantable. (Power: 1253 / 1313 / 1374)
  • Create Item Lv. 7 — 171000 SP · passive. Level 7 items can be manufactured.
  • Fatal Strike Lv. 16–18 — 57000 SP each · active · enchantable. (Power: 1670 / 1750 / 1832)
  • Blunt Weapon Mastery Lv. 24–26 — 57000 SP each · passive · enchantable
  • Boost HP Lv. 6 — 171000 SP · passive · enchantable
  • Polearm Mastery Lv. 24–26 — 57000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 29–31 — 57000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 29–31 — 57000 SP each · passive · enchantable
  • Hammer Crush Lv. 16–18 — 57000 SP each · active · enchantable. (Power: 1102 / 1155 / 1210)
  • Repair Golem Lv. 3 — 171000 SP · active
  • Armor Golem Lv. 3 — 171000 SP · active. Temporarily equips a summoned golem with an additional armor plate to increase P. Def. and maximum HP. Effect 3.

Level 58

  • Whirlwind Lv. 19–21 — 61000 SP each · active · enchantable. (Power: 1438 / 1502 / 1568)
  • Vital Force Lv. 6 — 183000 SP · passive
  • Fatal Strike Lv. 19–21 — 61000 SP each · active · enchantable. (Power: 1917 / 2003 / 2091)
  • Blunt Weapon Mastery Lv. 27–29 — 61000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 6 — 183000 SP · passive · enchantable
  • Polearm Mastery Lv. 27–29 — 61000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 32–34 — 61000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 32–34 — 61000 SP each · passive · enchantable
  • Hammer Crush Lv. 19–21 — 61000 SP each · active · enchantable. (Power: 1265 / 1322 / 1380)
  • Summon Wild Hog Cannon Lv. 1 — 800000 SP · active · enchantable. Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute.
  • Summon Big Boom Lv. 1 — 183000 SP · active · enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
  • Polearm Accuracy Lv. 1 — 183000 SP · toggle · enchantable. Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
  • War Frenzy Lv. 1 — 183000 SP · toggle · enchantable. Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
  • Strengthen Golem Lv. 3 — 183000 SP · active. Temporarily increases a summoned golem's attack power and Atk. Spd. Effect 3.

Level 60

  • Summon Mechanic Golem Lv. 6 — 322000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 2 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 22–23 — 161000 SP each · active · enchantable. (Power: 1636 / 1704)
  • Fatal Strike Lv. 22–23 — 161000 SP each · active · enchantable. (Power: 2181 / 2272)
  • Blunt Weapon Mastery Lv. 30–31 — 161000 SP each · passive · enchantable
  • Polearm Mastery Lv. 30–31 — 161000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 35–36 — 161000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 35–36 — 161000 SP each · passive · enchantable
  • Crystallize Lv. 4 — 322000 SP · passive
  • Hammer Crush Lv. 22–23 — 161000 SP each · active · enchantable. (Power: 1440 / 1500)

Level 62

  • Bandage Lv. 3 — 360000 SP · active. Heals your own bleeding up to Effect 9.
  • Whirlwind Lv. 24–25 — 180000 SP each · active · enchantable. (Power: 1774 / 1845)
  • Create Item Lv. 8 — 360000 SP · passive. Level 8 items can be manufactured.
  • Fatal Strike Lv. 24–25 — 180000 SP each · active · enchantable. (Power: 2366 / 2460)
  • Blunt Weapon Mastery Lv. 32–33 — 180000 SP each · passive · enchantable
  • Boost HP Lv. 7 — 360000 SP · passive · enchantable
  • Polearm Mastery Lv. 32–33 — 180000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 37–38 — 180000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 37–38 — 180000 SP each · passive · enchantable
  • Hammer Crush Lv. 24–25 — 180000 SP each · active · enchantable. (Power: 1561 / 1624)
  • Summon Big Boom Lv. 2 — 360000 SP · active · enchantable

Level 64

  • Summon Mechanic Golem Lv. 7 — 530000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 4 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 26–27 — 270000 SP each · active · enchantable. (Power: 1917 / 1990)
  • Vital Force Lv. 7 — 530000 SP · passive
  • Fatal Strike Lv. 26–27 — 270000 SP each · active · enchantable. (Power: 2556 / 2653)
  • Blunt Weapon Mastery Lv. 34–35 — 270000 SP each · passive · enchantable
  • Polearm Mastery Lv. 34–35 — 270000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 39–40 — 270000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 39–40 — 270000 SP each · passive · enchantable
  • Hammer Crush Lv. 26–27 — 270000 SP each · active · enchantable. (Power: 1687 / 1751)

Level 66

  • Whirlwind Lv. 28–29 — 290000 SP each · active · enchantable. (Power: 2064 / 2138)
  • Fatal Strike Lv. 28–29 — 290000 SP each · active · enchantable. (Power: 2751 / 2850)
  • Blunt Weapon Mastery Lv. 36–37 — 290000 SP each · passive · enchantable
  • Boost HP Lv. 8 — 580000 SP · passive · enchantable
  • Polearm Mastery Lv. 36–37 — 290000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 41–42 — 290000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 41–42 — 290000 SP each · passive · enchantable
  • Hammer Crush Lv. 28–29 — 290000 SP each · active · enchantable. (Power: 1816 / 1881)
  • Summon Big Boom Lv. 3 — 580000 SP · active · enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
  • Wrath Lv. 1–2 — 290000 SP each · active · enchantable. By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power X percent. (Power: 7 / 10)
  • Polearm Accuracy Lv. 2 — 580000 SP · toggle · enchantable
  • War Frenzy Lv. 2 — 580000 SP · toggle · enchantable

Level 68

  • Summon Mechanic Golem Lv. 8 — 710000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 30–31 — 350000 SP each · active · enchantable. (Power: 2213 / 2288)
  • Fatal Strike Lv. 30–31 — 350000 SP each · active · enchantable. (Power: 2950 / 3050)
  • Blunt Weapon Mastery Lv. 38–39 — 350000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 7 — 710000 SP · passive · enchantable
  • Polearm Mastery Lv. 38–39 — 350000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 43–44 — 350000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 43–44 — 350000 SP each · passive · enchantable
  • Hammer Crush Lv. 30–31 — 350000 SP each · active · enchantable. (Power: 1947 / 2013)
  • Wrath Lv. 3–4 — 350000 SP each · active · enchantable. (Power: 12 / 15)
  • Summon Swoop Cannon Lv. 1 — 3300000 SP · active · enchantable. Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute.

Level 70

  • Whirlwind Lv. 32–33 — 390000 SP each · active · enchantable. (Power: 2363 / 2439)
  • Create Item Lv. 9 — 780000 SP · passive. Level 9 items can be manufactured.
  • Fatal Strike Lv. 32–33 — 390000 SP each · active · enchantable. (Power: 3151 / 3252)
  • Blunt Weapon Mastery Lv. 40–41 — 390000 SP each · passive · enchantable
  • Boost HP Lv. 9 — 780000 SP · passive · enchantable
  • Polearm Mastery Lv. 40–41 — 390000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 45–46 — 390000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 45–46 — 390000 SP each · passive · enchantable
  • Hammer Crush Lv. 32–33 — 390000 SP each · active · enchantable. (Power: 2080 / 2146)
  • Summon Big Boom Lv. 4 — 780000 SP · active · enchantable
  • Wrath Lv. 5–6 — 390000 SP each · active · enchantable. (Power: 17 / 20)

Level 72

  • Summon Mechanic Golem Lv. 9 — 1200000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 34–35 — 600000 SP each · active · enchantable. (Power: 2515 / 2590)
  • Vital Force Lv. 8 — 1200000 SP · passive
  • Fatal Strike Lv. 34–35 — 600000 SP each · active · enchantable. (Power: 3353 / 3453)
  • Blunt Weapon Mastery Lv. 42–43 — 600000 SP each · passive · enchantable
  • Polearm Mastery Lv. 42–43 — 600000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 47–48 — 600000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 47–48 — 600000 SP each · passive · enchantable
  • Hammer Crush Lv. 34–35 — 600000 SP each · active · enchantable. (Power: 2213 / 2279)
  • Wrath Lv. 7–8 — 600000 SP each · active · enchantable. (Power: 22 / 25)

Level 74

  • Whirlwind Lv. 36–37 — 1000000 SP each · active · enchantable. (Power: 2665 / 2740)
  • Fatal Strike Lv. 36–37 — 1000000 SP each · active · enchantable. (Power: 3553 / 3653)
  • Blunt Weapon Mastery Lv. 44–45 — 1000000 SP each · passive · enchantable
  • Boost HP Lv. 10 — 2000000 SP · passive · enchantable
  • Fast HP Recovery Lv. 8 — 2000000 SP · passive · enchantable
  • Polearm Mastery Lv. 44–45 — 1000000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 49–50 — 1000000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 49–50 — 1000000 SP each · passive · enchantable
  • Hammer Crush Lv. 36–37 — 1000000 SP each · active · enchantable. (Power: 2345 / 2411)
  • Summon Big Boom Lv. 5 — 2000000 SP · active · enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
  • Wrath Lv. 9–10 — 1000000 SP each · active · enchantable. (Power: 27 / 30)
  • Polearm Accuracy Lv. 3 — 2000000 SP · toggle · enchantable
  • War Frenzy Lv. 3 — 2000000 SP · toggle · enchantable

In other chronicles

Warsmith: frequently asked questions

What weapons does Warsmith use?

Weapons it masters: Polearms.

What armor does Warsmith wear?

Armor: Heavy armor, Light armor.

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