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Humans · Lineage II The 2nd Throne: Gracia Final

Wizard

Wizard is a class of Lineage II Gracia Final (race: Humans). It comes from Mage. It evolves into Necromancer, Sorcerer, Warlock.

Wizard: weapons, armor and skills

  • Armor: Robes.
  • Different skills learned: 30, between levels 20 and 35.

Skills learned by level

Level 20

  • Anti Magic Lv. 5–6 — 1400 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%%. (by: 18 / 20)
  • Quick Recycle Lv. 1 — 2900 SP · passive. Upon use of magic, re-use time decreases by 10%%.
  • Boost Mana Lv. 1 — 2900 SP · passive · enchantable. Max MP increases by 30.
  • Robe Mastery Lv. 1–2 — 1400 SP each · passive · enchantable. P. Def. increases by X when a robe is equipped. (by: 1.7 / 2.7)
  • Weapon Mastery Lv. 3 — 2900 SP · passive. Increases P. Atk. and M. Atk.
  • Higher Mana Gain Lv. 1–2 — 1400 SP each · passive · enchantable. Increases the recovery rate when MP is being recovered by recharge.
  • Concentration Lv. 1 — 2900 SP · active, magic · enchantable. Decreases magic cancel damage by 18 for 20 minute.
  • Summon Kat the Cat Lv. 1 — 2900 SP · active, magic · enchantable. Summons Kat the Cat. Consumes 3 crystals - D-grade when summoning. Takes 30%% of acquired Exp. points.
  • Servitor Heal Lv. 1–3 — 960 SP each · active, magic · enchantable. Restores the servitor's HP by X power. (by: 145 / 162 / 181)
  • Vampiric Touch Lv. 3–4 — 1400 SP each · active, magic · element/trait: Unholy: 20. Inflicts darkness damage on the enemy with X Power added to magic power. Absorbs 40%% of the damage as HP. (with: 23 / 26)
  • Curse: Weakness Lv. 2 — 2900 SP · active, magic · enchantable. Decreases the enemy's P. Atk. by 20%% for 30 seconds.
  • Curse: Poison Lv. 2 — 2900 SP · active, magic. Causes poison on the enemy for 30 seconds. Makes him consume 24 HP every second.
  • Aura Burn Lv. 1–2 — 1400 SP each · active, magic. Inflicts non-attribute damage on the enemy using X Power added to magic power. (using: 19 / 21)
  • Flame Strike Lv. 1 — 2900 SP · active, magic · element/trait: Fire: 20. Launches a fireball with a wide range that causes a burning trail. Inflicts fire damage near the enemy with 13 power added to magic power.
  • Ice Bolt Lv. 5–6 — 1400 SP each · active, magic · element/trait: Water: 20. Cools and freezes the surrounding air momentarily. Inflicts water damage on the enemy with X power added to magic power. Decreases the enemy's moving speed by 20%% for 1 minute. (with: 14 / 16)
  • Blaze Lv. 1–2 — 1400 SP each · active, magic · element/trait: Fire: 20. Flames erupt from your body. Inflicts fire damage on the enemy with X power added to magic power. (with: 23 / 26)
  • Summon Mew the Cat Lv. 1 — 2900 SP · active, magic · enchantable. Summons Mew the Cat who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
  • Energy Bolt Lv. 1 — 2900 SP · active, magic. Inflicts non-attribute damage on the enemy using 13 Power added to magic power.

Level 25

  • Anti Magic Lv. 7–8 — 2800 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 10%%. (by: 23 / 25)
  • Fast Spell Casting Lv. 1 — 5500 SP · passive · enchantable. Casting Spd. increases by 5%%.
  • Fast Mana Recovery Lv. 1 — 5500 SP · passive · enchantable. MP recovery bonus increases by 1.1.
  • Robe Mastery Lv. 3–4 — 2800 SP each · passive · enchantable. (by: 4.3 / 5.4)
  • Weapon Mastery Lv. 4–5 — 2800 SP each · passive
  • Higher Mana Gain Lv. 3–4 — 2800 SP each · passive · enchantable
  • Sleep Lv. 1–3 — 1800 SP each · active, magic · enchantable. Causes sleep on the enemy for 30 seconds.
  • Surrender To Fire Lv. 1 — 5500 SP · active, magic · element/trait: Fire: 20; enchantable. For 30 seconds, decreases the enemy's resistance to fire type attacks by 20 and increases resistance to water type attacks by 10.
  • Summon Kat the Cat Lv. 2 — 5500 SP · active, magic · enchantable. Summons Kat the Cat. Consumes 4 crystals - D-grade when summoning. Takes 30%% of acquired Exp. points.
  • Servitor Recharge Lv. 1–2 — 2800 SP each · active, magic · enchantable. Recovers the servitor's MP up to X power depending on the servitor's level. (to: 41 / 44)
  • Servitor Heal Lv. 4–6 — 1800 SP each · active, magic · enchantable. (by: 212 / 222 / 234)
  • Vampiric Touch Lv. 5–6 — 2800 SP each · active, magic · element/trait: Unholy: 20. (with: 29 / 32)
  • Body To Mind Lv. 1 — 5500 SP · active, magic · enchantable. Sacrifices one's own HP to regenerate MP by 22.
  • Curse: Weakness Lv. 3 — 5500 SP · active, magic · enchantable
  • Poisonous Cloud Lv. 1 — 5500 SP · active, magic · enchantable. Creates a poison cloud. Causes poison near the enemy for 30 seconds and makes him consume 24 HP every second.
  • Aura Burn Lv. 3–4 — 2800 SP each · active, magic. (using: 24 / 25)
  • Flame Strike Lv. 2 — 5500 SP · active, magic · element/trait: Fire: 20. Launches a fireball with a wide range that causes a burning trail. Inflicts fire damage near the enemy with 14 power added to magic power.
  • Blaze Lv. 3–4 — 2800 SP each · active, magic · element/trait: Fire: 20. (with: 29 / 32)
  • Summon Mew the Cat Lv. 2 — 5500 SP · active, magic · enchantable
  • Energy Bolt Lv. 2 — 5500 SP · active, magic. Inflicts non-attribute damage on the enemy using 16 Power added to magic power.

Level 30

  • Anti Magic Lv. 9–10 — 5300 SP each · passive · enchantable. (by: 28 / 30)
  • Quick Recycle Lv. 2 — 11000 SP · passive. Upon use of magic, re-use time decreases by 15%%.
  • Boost Mana Lv. 2 — 11000 SP · passive · enchantable. Max MP increases by 50.
  • Robe Mastery Lv. 5–6 — 5300 SP each · passive · enchantable. (by: 7.2 / 8.5)
  • Weapon Mastery Lv. 6–7 — 5300 SP each · passive
  • Higher Mana Gain Lv. 5–6 — 5300 SP each · passive · enchantable
  • Sleep Lv. 4–6 — 3500 SP each · active, magic · enchantable
  • Concentration Lv. 2 — 11000 SP · active, magic · enchantable. Decreases magic cancel damage by 25 for 20 minute.
  • Surrender To Fire Lv. 2 — 11000 SP · active, magic · element/trait: Fire: 20; enchantable
  • Summon Kat the Cat Lv. 3 — 11000 SP · active, magic · enchantable. Summons Kat the Cat. Consumes 1 Crystal - D-grade when summoning and consumes 1 additional each for 4 times. Takes 30%% of acquired Exp. points.
  • Servitor Recharge Lv. 3–4 — 5300 SP each · active, magic · enchantable. (to: 49 / 52)
  • Servitor Heal Lv. 7–9 — 3500 SP each · active, magic · enchantable. (by: 269 / 281 / 294)
  • Corpse Life Drain Lv. 1 — 11000 SP · active, magic · enchantable. Drains HP from corpses and uses it to restore your HP.
  • Curse: Weakness Lv. 4 — 11000 SP · active, magic · enchantable
  • Curse: Poison Lv. 3 — 11000 SP · active, magic. Causes poison on the enemy for 30 seconds. Makes him consume 32 HP every second.
  • Aura Burn Lv. 5–6 — 5300 SP each · active, magic. (using: 28 / 30)
  • Flame Strike Lv. 3 — 11000 SP · active, magic · element/trait: Fire: 20
  • Blaze Lv. 5–6 — 5300 SP each · active, magic · element/trait: Fire: 20. (with: 35 / 38)
  • Summon Mew the Cat Lv. 3 — 11000 SP · active, magic · enchantable. Summons Mew the Cat to assist in combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
  • Energy Bolt Lv. 3 — 11000 SP · active, magic. Inflicts non-attribute damage on the enemy using 19 Power added to magic power.

Level 35

  • Anti Magic Lv. 11–12 — 8800 SP each · passive · enchantable. (by: 34 / 36)
  • Fast HP Recovery Lv. 1 — 18000 SP · passive · enchantable. HP recovery bonus increases by 1.1.
  • Fast Mana Recovery Lv. 2 — 18000 SP · passive · enchantable. MP recovery bonus increases by 1.5.
  • Robe Mastery Lv. 7–8 — 8800 SP each · passive · enchantable. (by: 10.6 / 12.1)
  • Weapon Mastery Lv. 8–9 — 8800 SP each · passive
  • Higher Mana Gain Lv. 7–8 — 8800 SP each · passive · enchantable
  • Sleep Lv. 7–9 — 5900 SP each · active, magic · enchantable
  • Surrender To Fire Lv. 3 — 18000 SP · active, magic · element/trait: Fire: 20; enchantable
  • Summon Kat the Cat Lv. 4 — 18000 SP · active, magic · enchantable. Summons Kat the Cat. Consumes 3 Crystal - D-grade when summoning and consumes 1 additional each for 4 times. Takes 30%% of acquired Exp. points.
  • Servitor Recharge Lv. 5–6 — 8800 SP each · active, magic · enchantable. (to: 57 / 60)
  • Servitor Heal Lv. 10–12 — 5900 SP each · active, magic · enchantable. (by: 333 / 347 / 361)
  • Servitor Wind Walk Lv. 1 — 18000 SP · active, magic · enchantable. Increases servitor's moving speed by 20 for 20 minutes.
  • Corpse Life Drain Lv. 2 — 18000 SP · active, magic · enchantable
  • Slow Lv. 1 — 18000 SP · active, magic · enchantable. Decreases the enemy's moving speed by 20%% for 1 minute.
  • Curse: Weakness Lv. 5 — 18000 SP · active, magic · enchantable
  • Poisonous Cloud Lv. 2 — 18000 SP · active, magic · enchantable. Creates a poison cloud. Causes poison near the enemy for 30 seconds and makes him consume 32 HP every second.
  • Aura Burn Lv. 7–8 — 8800 SP each · active, magic. (using: 33 / 36)
  • Blaze Lv. 7–8 — 8800 SP each · active, magic · element/trait: Fire: 20. (with: 42 / 44)
  • Curse Chaos Lv. 1 — 18000 SP · active, magic · enchantable. Decreases the enemy's accuracy by 9 for 30 seconds.
  • Summon Mew the Cat Lv. 4 — 18000 SP · active, magic · enchantable
  • Energy Bolt Lv. 4 — 18000 SP · active, magic. Inflicts non-attribute damage on the enemy using 22 Power added to magic power.

In other chronicles

Wizard: frequently asked questions

What armor does Wizard wear?

Armor: Robes.

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