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Dark elves · Lineage II The 2nd Throne: Gracia Final

Bladedancer

Bladedancer is a class of Lineage II Gracia Final (race: Dark elves). It comes from Palus Knight. It evolves into Spectral Dancer.

Bladedancer: weapons, armor and skills

  • Weapons it masters: Dual swords.
  • Different skills learned: 25, between levels 40 and 76.

Skills learned by level

Level 40

  • Confusion Lv. 5 — 43000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
  • Drain Health Lv. 17–19 — 14000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Inflicts darkness attribute damage on the target using X Power added to magic power. Absorbs 20%% of the damage as HP. (using: 49 / 50 / 52)
  • Freezing Strike Lv. 3–4 — 22000 SP each · active, magic · element/trait: Water: 20; enchantable. Cools and freezes the surrounding air momentarily. Inflicts water damage with X effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute. (with: 30 / 31)
  • Power Break Lv. 3 — 43000 SP · active, magic · enchantable. Decreases the enemy's P. Atk. by 23%% for 30 seconds.
  • Hex Lv. 1 — 43000 SP · active, magic · enchantable. Decreases the enemy's P. Def. by 23%% for 30 seconds.
  • Dual Weapon Mastery Lv. 1–3 — 14000 SP each · passive · enchantable. P. Atk. increases by X when using a dualsword. (by: 23.7 / 25.4 / 27.1)
  • Magic Resistance Lv. 15–17 — 14000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%%. (by: 40 / 42 / 43)
  • Sting Lv. 13–15 — 14000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume X HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 246 / 262 / 278; consume: 34 / 34 / 44)
  • Dance of Fire Lv. 1 — 43000 SP · active · enchantable. Increases the critical attack power of all party members by 35%% for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dual-sword weapon.

Level 43

  • Confusion Lv. 6 — 46000 SP · active, magic
  • Drain Health Lv. 20–22 — 15000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 53 / 55 / 57)
  • Freezing Strike Lv. 5–6 — 23000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 33 / 34)
  • Power Break Lv. 4 — 46000 SP · active, magic · enchantable
  • Hex Lv. 2 — 46000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 4–6 — 15000 SP each · passive · enchantable. (by: 29 / 30.9 / 32.9)
  • Magic Resistance Lv. 18–20 — 15000 SP each · passive · enchantable. (by: 44 / 46 / 47)
  • Focus Mind Lv. 2 — 46000 SP · passive · enchantable. MP recovery bonus increases by 1.5.
  • Sting Lv. 16–18 — 15000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 295 / 313 / 331)
  • Dance of Light Lv. 1 — 46000 SP · active · enchantable. Increases the divinity attribute P. Atk. of all party members by 20 for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dual-sword weapon.

Level 46

  • Confusion Lv. 7 — 67000 SP · active, magic
  • Drain Health Lv. 23–25 — 22000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 58 / 60 / 61)
  • Freezing Strike Lv. 7–8 — 33000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 36 / 37)
  • Power Break Lv. 5 — 67000 SP · active, magic · enchantable
  • Hex Lv. 3 — 67000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 7–9 — 22000 SP each · passive · enchantable. (by: 35 / 37.1 / 39.4)
  • Magic Resistance Lv. 21–23 — 22000 SP each · passive · enchantable. (by: 49 / 51 / 52)
  • Sting Lv. 19–21 — 22000 SP each · active · enchantable. (with: 350 / 370 / 391)
  • Dance of Inspiration Lv. 1 — 67000 SP · active · enchantable. Increases the accuracy of all party members by 4 for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dual-sword weapon.

Level 49

  • Confusion Lv. 8 — 89000 SP · active, magic
  • Drain Health Lv. 26–28 — 30000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 63 / 65 / 66)
  • Freezing Strike Lv. 9–10 — 45000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 39 / 40)
  • Power Break Lv. 6 — 89000 SP · active, magic · enchantable
  • Hex Lv. 4 — 89000 SP · active, magic · enchantable
  • Poison Lv. 2 — 89000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 41 HP every second.
  • Dual Weapon Mastery Lv. 10–12 — 30000 SP each · passive · enchantable. (by: 41.7 / 44.1 / 46.6)
  • Magic Resistance Lv. 24–26 — 30000 SP each · passive · enchantable. (by: 54 / 56 / 57)
  • Focus Mind Lv. 3 — 89000 SP · passive · enchantable. MP recovery bonus increases by 1.9.
  • Sting Lv. 22–24 — 30000 SP each · active · enchantable. (with: 412 / 434 / 457)
  • Dance of the Mystic Lv. 1 — 89000 SP · active · enchantable. Increases the M. Atk. of all party members by 20%% for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dual-sword weapon.

Level 52

  • Confusion Lv. 9 — 167000 SP · active, magic
  • Drain Health Lv. 29–31 — 56000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 68 / 70 / 72)
  • Freezing Strike Lv. 11–12 — 83000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 42 / 43)
  • Power Break Lv. 7 — 167000 SP · active, magic · enchantable
  • Hex Lv. 5 — 167000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 13–15 — 56000 SP each · passive · enchantable. (by: 49.2 / 51.9 / 54.6)
  • Magic Resistance Lv. 27–29 — 56000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 10%%. (by: 59 / 61 / 63)
  • Sting Lv. 25–27 — 56000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 481 / 506 / 531)
  • Dance of Concentration Lv. 1 — 167000 SP · active · enchantable. Decreases the magic canceling damage of all party members by 40 and increases Casting Spd. by 30%% for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dual-sword weapon.
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.

Level 55

  • Confusion Lv. 10 — 170000 SP · active, magic
  • Drain Health Lv. 32–34 — 56000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 73 / 75 / 77)
  • Poison Blade Dance Lv. 1 — 170000 SP · active · enchantable. Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dual-sword weapon. Effect 6.
  • Freezing Strike Lv. 13–14 — 85000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 45 / 46)
  • Power Break Lv. 8 — 170000 SP · active, magic · enchantable
  • Hex Lv. 6 — 170000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 16–18 — 56000 SP each · passive · enchantable. (by: 57.5 / 60.4 / 63.3)
  • Magic Resistance Lv. 30–32 — 56000 SP each · passive · enchantable. (by: 64 / 66 / 68)
  • Focus Mind Lv. 4 — 170000 SP · passive · enchantable. MP recovery bonus increases by 2.3.
  • Sting Lv. 28–30 — 56000 SP each · active · enchantable. (with: 557 / 584 / 611)
  • Dance of the Warrior Lv. 1 — 170000 SP · active · enchantable. Increases the P. Atk. of all party members by 12%% for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dual-sword weapon.
  • Arrest Lv. 1 — 170000 SP · active · enchantable. Stimulates the enemy's attacking desire and inflicts hold on the enemy for 10 seconds.
  • Demonic Blade Dance Lv. 1 — 170000 SP · active. Attacks nearby enemies with 275 power added to P. Atk. and decreases P. Atk./M. Atk. by 10%% for 15 seconds.

Level 58

  • Confusion Lv. 11 — 200000 SP · active, magic
  • Drain Health Lv. 35–37 — 67000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 78 / 80 / 82)
  • Freezing Strike Lv. 15–16 — 100000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 48 / 49)
  • Power Break Lv. 9 — 200000 SP · active, magic · enchantable
  • Hex Lv. 7 — 200000 SP · active, magic · enchantable
  • Poison Lv. 3 — 200000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 50 HP every second.
  • Dual Weapon Mastery Lv. 19–21 — 67000 SP each · passive · enchantable. (by: 66.4 / 69.5 / 72.7)
  • Magic Resistance Lv. 33–35 — 67000 SP each · passive · enchantable. (by: 70 / 72 / 74)
  • Sting Lv. 31–33 — 67000 SP each · active · enchantable. (with: 639 / 668 / 697)
  • Dance of Fury Lv. 1 — 200000 SP · active · enchantable. Increases the Atk. Spd. of all party members by 15%% for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dual-sword weapon.
  • Arrest Lv. 2 — 200000 SP · active · enchantable
  • Demonic Blade Dance Lv. 2 — 200000 SP · active. Attacks nearby enemies with 314 power added to P. Atk. and decreases P. Atk./M. Atk. by 10%% for 15 seconds.

Level 60

  • Confusion Lv. 12 — 264000 SP · active, magic
  • Drain Health Lv. 38–39 — 132000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 84 / 85)
  • Poison Blade Dance Lv. 2 — 264000 SP · active · enchantable. Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dual-sword weapon. Effect 7.
  • Freezing Strike Lv. 17 — 264000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 51)
  • Power Break Lv. 10 — 264000 SP · active, magic · enchantable
  • Hex Lv. 8 — 264000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 22–23 — 132000 SP each · passive · enchantable. (by: 76 / 79.3)
  • Magic Resistance Lv. 36–37 — 132000 SP each · passive · enchantable. (by: 76 / 78)
  • Sting Lv. 34–35 — 132000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume X HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 727 / 758; consume: 54 / 62)
  • Arrest Lv. 3 — 264000 SP · active · enchantable
  • Demonic Blade Dance Lv. 3 — 264000 SP · active. Attacks nearby enemies with 341 power added to P. Atk. and decreases P. Atk./M. Atk. by 10%% for 15 seconds.

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.

Level 62

  • Confusion Lv. 13 — 360000 SP · active, magic
  • Drain Health Lv. 40–41 — 180000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 87 / 89)
  • Freezing Strike Lv. 18 — 360000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 53)
  • Power Break Lv. 11 — 360000 SP · active, magic · enchantable
  • Hex Lv. 9 — 360000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 24–25 — 180000 SP each · passive · enchantable. (by: 82.7 / 86.1)
  • Magic Resistance Lv. 38–39 — 180000 SP each · passive · enchantable. (by: 80 / 82)
  • Sting Lv. 36–37 — 180000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 789 / 820)
  • Dance of Earth Guard Lv. 1 — 360000 SP · active · enchantable. Increases the tolerance of all party members to earth type attacks by 30 for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dualsword to be equipped.
  • Arrest Lv. 4 — 360000 SP · active · enchantable
  • Demonic Blade Dance Lv. 4 — 360000 SP · active. Attacks nearby enemies with 369 power added to P. Atk. and decreases P. Atk./M. Atk. by 15%% for 15 seconds.

Level 64

  • Confusion Lv. 14 — 440000 SP · active, magic
  • Drain Health Lv. 42–43 — 220000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 90 / 92)
  • Freezing Strike Lv. 19 — 440000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 56)
  • Power Break Lv. 12 — 440000 SP · active, magic · enchantable
  • Hex Lv. 10 — 440000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 26–27 — 220000 SP each · passive · enchantable. (by: 89.6 / 93.1)
  • Magic Resistance Lv. 40–41 — 220000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 15%%. (by: 84 / 86)
  • Focus Mind Lv. 5 — 440000 SP · passive · enchantable. MP recovery bonus increases by 2.7.
  • Sting Lv. 38–39 — 220000 SP each · active · enchantable. (with: 852 / 885)
  • Arrest Lv. 5 — 440000 SP · active · enchantable
  • Demonic Blade Dance Lv. 5 — 440000 SP · active. Attacks nearby enemies with 398 power added to P. Atk. and decreases P. Atk./M. Atk. by 15%% for 15 seconds.

Level 66

  • Confusion Lv. 15 — 580000 SP · active, magic
  • Drain Health Lv. 44–45 — 290000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 94 / 96)
  • Freezing Strike Lv. 20 — 580000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 58)
  • Power Break Lv. 13 — 580000 SP · active, magic · enchantable
  • Hex Lv. 11 — 580000 SP · active, magic · enchantable
  • Poison Lv. 4 — 580000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 58 HP every second.
  • Dual Weapon Mastery Lv. 28–29 — 290000 SP each · passive · enchantable. (by: 96.6 / 100.2)
  • Magic Resistance Lv. 42–43 — 290000 SP each · passive · enchantable. (by: 88 / 91)
  • Sting Lv. 40–41 — 290000 SP each · active · enchantable. (with: 917 / 950)
  • Dance of Protection Lv. 1 — 580000 SP · active · enchantable. For 2 minutes, gives all party members the ability to decrease by 30 the damage received from topography. Increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped.
  • Arrest Lv. 6 — 580000 SP · active · enchantable
  • Demonic Blade Dance Lv. 6 — 580000 SP · active. Attacks nearby enemies with 428 power added to P. Atk. and decreases P. Atk./M. Atk. by 20%% for 15 seconds.

Level 68

  • Confusion Lv. 16 — 780000 SP · active, magic
  • Drain Health Lv. 46–47 — 390000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 97 / 99)
  • Freezing Strike Lv. 21 — 780000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 59)
  • Power Break Lv. 14 — 780000 SP · active, magic · enchantable
  • Hex Lv. 12 — 780000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 30–31 — 390000 SP each · passive · enchantable. (by: 103.8 / 107.5)
  • Magic Resistance Lv. 44–45 — 390000 SP each · passive · enchantable. (by: 93 / 95)
  • Sting Lv. 42–43 — 390000 SP each · active · enchantable. (with: 984 / 1017)
  • Arrest Lv. 7 — 780000 SP · active · enchantable
  • Demonic Blade Dance Lv. 7 — 780000 SP · active. Attacks nearby enemies with 458 power added to P. Atk. and decreases P. Atk./M. Atk. by 20%% for 15 seconds.

Level 70

  • Confusion Lv. 17 — 850000 SP · active, magic
  • Drain Health Lv. 48–49 — 420000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 100 / 102)
  • Freezing Strike Lv. 22 — 850000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 61)
  • Power Break Lv. 15 — 850000 SP · active, magic · enchantable
  • Hex Lv. 13 — 850000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 32–33 — 420000 SP each · passive · enchantable. (by: 111.1 / 114.8)
  • Magic Resistance Lv. 46–47 — 420000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 20%%. (by: 97 / 99)
  • Sting Lv. 44–45 — 420000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume X HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 1051 / 1084; consume: 62 / 67)
  • Dance of Aqua Guard Lv. 1 — 850000 SP · active · enchantable. Increases the tolerance of all party members to water type attacks by 30 for 2 minutes. MP consumption increases additionally when dancing while song/dance effect lasts. Requires a dualsword to be equipped.
  • Arrest Lv. 8 — 850000 SP · active · enchantable
  • Demonic Blade Dance Lv. 8 — 850000 SP · active. Attacks nearby enemies with 488 power added to P. Atk. and decreases P. Atk./M. Atk. by 25%% for 15 seconds.

Level 72

  • Confusion Lv. 18 — 1000000 SP · active, magic
  • Drain Health Lv. 50–51 — 500000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 104 / 105)
  • Poison Blade Dance Lv. 3 — 1000000 SP · active · enchantable. Sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dual-sword weapon. Effect 8.
  • Freezing Strike Lv. 23 — 1000000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 63)
  • Power Break Lv. 16 — 1000000 SP · active, magic · enchantable
  • Hex Lv. 14 — 1000000 SP · active, magic · enchantable
  • Dual Weapon Mastery Lv. 34–35 — 500000 SP each · passive · enchantable. (by: 118.4 / 122.1)
  • Magic Resistance Lv. 48–49 — 500000 SP each · passive · enchantable. (by: 102 / 104)
  • Focus Mind Lv. 6 — 1000000 SP · passive · enchantable. MP recovery bonus increases by 3.1.
  • Sting Lv. 46–47 — 500000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 1118 / 1151)
  • Arrest Lv. 9 — 1000000 SP · active · enchantable
  • Demonic Blade Dance Lv. 9 — 1000000 SP · active. Attacks nearby enemies with 518 power added to P. Atk. and decreases P. Atk./M. Atk. by 25%% for 15 seconds.

Level 74

  • Confusion Lv. 19 — 2170000 SP · active, magic
  • Drain Health Lv. 52–53 — 1080000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 107 / 108)
  • Freezing Strike Lv. 24 — 2170000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 65)
  • Power Break Lv. 17 — 2170000 SP · active, magic · enchantable
  • Hex Lv. 15 — 2170000 SP · active, magic · enchantable
  • Poison Lv. 5 — 2170000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 63 HP every second.
  • Dual Weapon Mastery Lv. 36–37 — 1080000 SP each · passive · enchantable. (by: 125.7 / 129.3)
  • Magic Resistance Lv. 50–51 — 1080000 SP each · passive · enchantable. (by: 106 / 108)
  • Sting Lv. 48–49 — 1080000 SP each · active · enchantable. (with: 1185 / 1218)
  • Dance of the Vampire Lv. 1 — 2170000 SP · active · enchantable. For 2 minutes, gives all party members the ability to recover as HP 8%% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped.
  • Arrest Lv. 10 — 2170000 SP · active · enchantable
  • Demonic Blade Dance Lv. 10 — 2170000 SP · active. Attacks nearby enemies with 548 power added to P. Atk. and decreases P. Atk./M. Atk. by 30%% for 15 seconds.

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book: Divine Inspiration (Manuscript), Ancient Book: Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)

In other chronicles

Bladedancer: frequently asked questions

What weapons does Bladedancer use?

Weapons it masters: Dual swords.

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