Dark elves · Lineage II C4: Scions of Destiny
Shillien Elder
Shillien Elder is a class of Lineage II C4 (race: Dark elves). It comes from Shillien Oracle. It evolves into Shillien Saint.
Shillien Elder: weapons, armor and skills
- Armor: Light armor, Robes.
- Different skills learned: 28, between levels 40 and 74.
Skills learned by level
Level 40
- Anti Magic Lv. 13–15 — 13000 SP each · passive. Increases M. Def.
- Boost Mana Lv. 3 — 39000 SP · passive. Increases maximum MP.
- Fast Spell Casting Lv. 2 — 39000 SP · passive. Spell casting speed increases.
- Robe Mastery Lv. 9–11 — 13000 SP each · passive. Increases P. Def. when wearing a robe.
- Light Armor Mastery Lv. 9–11 — 13000 SP each · passive. Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
- Weapon Mastery Lv. 10–12 — 13000 SP each · passive. Increases P. Atk. and M. Atk.
- Recharge Lv. 5–6 — 19000 SP each · active, magic · enchantable. Restores one's MP. Power X. (Power: 66 / 70)
- Mental Shield Lv. 2 — 39000 SP · active, magic · enchantable. Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Effect 2.
- Might Lv. 3 — 39000 SP · active, magic · enchantable. Temporarily increases P. Atk. Effect 3.
- Resist Wind Lv. 2 — 39000 SP · active, magic · enchantable. Temporarily increases resistance to attack by wind. Effect 2.
- Dryad Root Lv. 10–12 — 13000 SP each · active, magic · element/trait: Hold; enchantable. Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.
- Wind Shackle Lv. 6 — 39000 SP · active, magic · enchantable. Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.
- Guidance Lv. 1 — 39000 SP · active, magic · requires Spellbook: Guidance; enchantable. Temporarily increases Accuracy. Effect 1.
- Death Whisper Lv. 1 — 39000 SP · active, magic · requires Spellbook: Death Whisper; enchantable. Temporarily increases critical attack. Effect 1.
Level 44
- Anti Magic Lv. 16–18 — 15000 SP each · passive
- Fast HP Recovery Lv. 2 — 43000 SP · passive. Increases HP recovery speed.
- Fast Mana Recovery Lv. 3 — 43000 SP · passive. Increases MP Recovery Speed.
- Robe Mastery Lv. 12–14 — 15000 SP each · passive
- Light Armor Mastery Lv. 12–14 — 15000 SP each · passive
- Weapon Mastery Lv. 13–15 — 15000 SP each · passive
- Recharge Lv. 7–8 — 22000 SP each · active, magic · enchantable. (Power: 73 / 77)
- Purify Lv. 1 — 43000 SP · active, magic · requires Spellbook: Purify. Heals paralysis, cures poisoning and stops bleeding with the effect of 3 or less.
- Shield Lv. 3 — 43000 SP · active, magic · enchantable. Temporarily increases P. Def. Effect 3.
- Empower Lv. 2 — 43000 SP · active, magic · enchantable. Temporarily increases M. Atk. Effect 2.
- Focus Lv. 2 — 43000 SP · active, magic · enchantable. Temporarily increases critical attack rate. Effect 2.
- Concentration Lv. 3 — 43000 SP · active, magic · enchantable. Temporarily lowers the probability of magic being canceled due to damage. Effect 3.
- Resist Wind Lv. 3 — 43000 SP · active, magic · enchantable. Temporarily increases resistance to attack by wind. Effect 3.
- Dryad Root Lv. 13–15 — 15000 SP each · active, magic · element/trait: Hold; enchantable
- Wind Shackle Lv. 7 — 43000 SP · active, magic · enchantable
- Vampiric Rage Lv. 2 — 43000 SP · active, magic · enchantable. Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 2.
Level 48
- Anti Magic Lv. 19–21 — 29000 SP each · passive
- Quick Recovery Lv. 3 — 85000 SP · passive. Time between magic reuse shortens.
- Boost Mana Lv. 4 — 85000 SP · passive
- Robe Mastery Lv. 15–17 — 29000 SP each · passive
- Light Armor Mastery Lv. 15–17 — 29000 SP each · passive
- Weapon Mastery Lv. 16–18 — 29000 SP each · passive
- Recharge Lv. 9–10 — 43000 SP each · active, magic · enchantable. (Power: 81 / 86)
- Mental Shield Lv. 3 — 85000 SP · active, magic · enchantable. Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Effect 3.
- Dryad Root Lv. 16–18 — 29000 SP each · active, magic · element/trait: Hold; enchantable
- Wind Shackle Lv. 8 — 85000 SP · active, magic · enchantable
- Greater Heal Lv. 1–3 — 29000 SP each · active, magic · requires Spellbook: Greater Heal; enchantable. Restores HP. Power X. (Power: 371 / 384 / 398)
- Greater Group Heal Lv. 1–3 — 29000 SP each · active, magic · requires Spellbook: Greater Group Heal; enchantable. Restores party members' HP. Power X. (Power: 297 / 308 / 319)
- Guidance Lv. 2 — 85000 SP · active, magic · enchantable. Temporarily increases Accuracy. Effect 2.
- Death Whisper Lv. 2 — 85000 SP · active, magic · enchantable. Temporarily increases critical attack. Effect 2.
Level 52
- Anti Magic Lv. 22–24 — 38000 SP each · passive
- Fast HP Recovery Lv. 3 — 110000 SP · passive
- Fast Mana Recovery Lv. 4 — 110000 SP · passive
- Robe Mastery Lv. 18–20 — 38000 SP each · passive
- Light Armor Mastery Lv. 18–20 — 38000 SP each · passive
- Weapon Mastery Lv. 19–21 — 38000 SP each · passive
- Recharge Lv. 11–12 — 56000 SP each · active, magic · enchantable. (Power: 90 / 94)
- Purify Lv. 2 — 110000 SP · active, magic. Heals paralysis, cures poisoning and stops bleeding with the effect of 7 or less.
- Greater Empower Lv. 3 — 110000 SP · active, magic · enchantable. Temporarily increases M. Atk. Effect 3.
- Kiss of Eva Lv. 2 — 110000 SP · active, magic · enchantable. Temporarily increases lung capacity. Effect 2.
- Focus Lv. 3 — 110000 SP · active, magic · enchantable. Temporarily increases critical attack rate. Effect 3.
- Concentration Lv. 4 — 110000 SP · active, magic · enchantable. Temporarily lowers the probability of magic being canceled due to damage. Effect 4.
- Dryad Root Lv. 19–21 — 38000 SP each · active, magic · element/trait: Hold; enchantable
- Wind Shackle Lv. 9 — 110000 SP · active, magic · enchantable
- Greater Heal Lv. 4–6 — 38000 SP each · active, magic · enchantable. (Power: 426 / 441 / 455)
- Greater Group Heal Lv. 4–6 — 38000 SP each · active, magic · enchantable. (Power: 341 / 353 / 364)
Level 56
- Anti Magic Lv. 25–27 — 48000 SP each · passive
- Boost Mana Lv. 5 — 140000 SP · passive
- Fast Spell Casting Lv. 3 — 140000 SP · passive
- Robe Mastery Lv. 21–23 — 48000 SP each · passive
- Light Armor Mastery Lv. 21–23 — 48000 SP each · passive
- Weapon Mastery Lv. 22–24 — 48000 SP each · passive
- Recharge Lv. 13–14 — 71000 SP each · active, magic · enchantable. (Power: 98 / 102)
- Mental Shield Lv. 4 — 140000 SP · active, magic · enchantable. Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Effect 4.
- Dryad Root Lv. 22–24 — 48000 SP each · active, magic · element/trait: Hold; enchantable
- Wind Shackle Lv. 10 — 140000 SP · active, magic · enchantable
- Greater Heal Lv. 7–9 — 48000 SP each · active, magic · enchantable. (Power: 484 / 499 / 514)
- Greater Group Heal Lv. 7–9 — 48000 SP each · active, magic · enchantable. (Power: 388 / 399 / 411)
- Guidance Lv. 3 — 140000 SP · active, magic · enchantable. Temporarily increases Accuracy. Effect 3.
- Death Whisper Lv. 3 — 140000 SP · active, magic · enchantable. Temporarily increases critical attack. Effect 3.
Level 58
- Anti Magic Lv. 28–29 — 92000 SP each · passive
- Fast HP Recovery Lv. 4 — 180000 SP · passive
- Robe Mastery Lv. 24–25 — 92000 SP each · passive
- Light Armor Mastery Lv. 24–25 — 92000 SP each · passive
- Weapon Mastery Lv. 25–26 — 92000 SP each · passive
- Cure Poison Lv. 3 — 180000 SP · active, magic. Cures poisoning up to Effect 9.
- Recharge Lv. 15–16 — 92000 SP each · active, magic · enchantable. (Power: 104 / 106)
- Dryad Root Lv. 25 — 180000 SP · active, magic · element/trait: Hold; enchantable
- Wind Shackle Lv. 11 — 180000 SP · active, magic · enchantable
- Greater Heal Lv. 10–12 — 61000 SP each · active, magic · enchantable. (Power: 544 / 559 / 574)
- Greater Group Heal Lv. 10–12 — 61000 SP each · active, magic · enchantable. (Power: 435 / 447 / 459)
- Vampiric Rage Lv. 3 — 180000 SP · active, magic · enchantable. Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 3.
Level 60
- Anti Magic Lv. 30–31 — 130000 SP each · passive
- Boost Mana Lv. 6 — 250000 SP · passive
- Fast Mana Recovery Lv. 5 — 250000 SP · passive
- Robe Mastery Lv. 26–27 — 130000 SP each · passive
- Light Armor Mastery Lv. 26–27 — 130000 SP each · passive
- Weapon Mastery Lv. 27–28 — 130000 SP each · passive
- Recharge Lv. 17–18 — 130000 SP each · active, magic · enchantable. (Power: 108 / 110)
- Concentration Lv. 5 — 250000 SP · active, magic · enchantable. Temporarily lowers the probability of magic being canceled due to damage. Effect 5.
- Dryad Root Lv. 26 — 250000 SP · active, magic · element/trait: Hold; enchantable
- Wind Shackle Lv. 12 — 250000 SP · active, magic · enchantable
- Greater Heal Lv. 13–15 — 83000 SP each · active, magic · enchantable. (Power: 603 / 618 / 633)
- Greater Group Heal Lv. 13–15 — 83000 SP each · active, magic · enchantable. (Power: 483 / 495 / 506)
Level 62
- Anti Magic Lv. 32–33 — 180000 SP each · passive
- Robe Mastery Lv. 28–29 — 180000 SP each · passive
- Light Armor Mastery Lv. 28–29 — 180000 SP each · passive
- Weapon Mastery Lv. 29–30 — 180000 SP each · passive
- Recharge Lv. 19–20 — 180000 SP each · active, magic · enchantable. (Power: 113 / 115)
- Purify Lv. 3 — 360000 SP · active, magic. Heals paralysis, cures poisoning and stops bleeding with the effect of 9 or less.
- Dryad Root Lv. 27 — 360000 SP · active, magic · element/trait: Hold; enchantable
- Wind Shackle Lv. 13 — 360000 SP · active, magic · enchantable
- Greater Heal Lv. 16–17 — 180000 SP each · active, magic · enchantable. (Power: 647 / 662)
- Greater Group Heal Lv. 16–17 — 180000 SP each · active, magic · enchantable. (Power: 518 / 529)
- Wild Magic Lv. 1 — 360000 SP · active, magic · requires Spellbook: Wild Magic; enchantable. Temporarily increases critical attack rate of magic attacks. Effect 1.
Level 64
- Anti Magic Lv. 34–35 — 240000 SP each · passive
- Fast HP Recovery Lv. 5 — 480000 SP · passive
- Robe Mastery Lv. 30–31 — 240000 SP each · passive
- Light Armor Mastery Lv. 30–31 — 240000 SP each · passive
- Weapon Mastery Lv. 31–32 — 240000 SP each · passive
- Recharge Lv. 21–22 — 240000 SP each · active, magic · enchantable. (Power: 116 / 118)
- Dryad Root Lv. 28 — 480000 SP · active, magic · element/trait: Hold; enchantable
- Wind Shackle Lv. 14 — 480000 SP · active, magic · enchantable
- Greater Heal Lv. 18–19 — 240000 SP each · active, magic · enchantable. (Power: 676 / 690)
- Greater Group Heal Lv. 18–19 — 240000 SP each · active, magic · enchantable. (Power: 541 / 552)
Level 66
- Anti Magic Lv. 36–37 — 350000 SP each · passive
- Boost Mana Lv. 7 — 700000 SP · passive
- Robe Mastery Lv. 32–33 — 350000 SP each · passive
- Light Armor Mastery Lv. 32–33 — 350000 SP each · passive
- Weapon Mastery Lv. 33–34 — 350000 SP each · passive
- Recharge Lv. 23–24 — 350000 SP each · active, magic · enchantable. (Power: 120 / 122)
- Dryad Root Lv. 29 — 700000 SP · active, magic · element/trait: Hold; enchantable
- Wind Shackle Lv. 15 — 700000 SP · active, magic · enchantable
- Greater Heal Lv. 20–21 — 350000 SP each · active, magic · enchantable. (Power: 704 / 718)
- Greater Group Heal Lv. 20–21 — 350000 SP each · active, magic · enchantable. (Power: 563 / 574)
Level 68
- Anti Magic Lv. 38–39 — 350000 SP each · passive
- Fast Mana Recovery Lv. 6 — 700000 SP · passive
- Robe Mastery Lv. 34–35 — 350000 SP each · passive
- Light Armor Mastery Lv. 34–35 — 350000 SP each · passive
- Weapon Mastery Lv. 35–36 — 350000 SP each · passive
- Recharge Lv. 25–26 — 350000 SP each · active, magic · enchantable. (Power: 124 / 126)
- Concentration Lv. 6 — 700000 SP · active, magic · enchantable. Temporarily lowers the probability of magic being canceled due to damage. Effect 6.
- Dryad Root Lv. 30 — 700000 SP · active, magic · element/trait: Hold; enchantable
- Wind Shackle Lv. 16 — 700000 SP · active, magic · enchantable
- Greater Heal Lv. 22–23 — 350000 SP each · active, magic · enchantable. (Power: 731 / 745)
- Greater Group Heal Lv. 22–23 — 350000 SP each · active, magic · enchantable. (Power: 585 / 596)
Level 70
- Anti Magic Lv. 40–41 — 470000 SP each · passive
- Robe Mastery Lv. 36–37 — 470000 SP each · passive
- Light Armor Mastery Lv. 36–37 — 470000 SP each · passive
- Weapon Mastery Lv. 37–38 — 470000 SP each · passive
- Recharge Lv. 27–28 — 470000 SP each · active, magic · enchantable. (Power: 128 / 129)
- Dryad Root Lv. 31 — 940000 SP · active, magic · element/trait: Hold; enchantable
- Wind Shackle Lv. 17 — 940000 SP · active, magic · enchantable
- Greater Heal Lv. 24–25 — 470000 SP each · active, magic · enchantable. (Power: 758 / 770)
- Greater Group Heal Lv. 24–25 — 470000 SP each · active, magic · enchantable. (Power: 606 / 616)
- Wild Magic Lv. 2 — 940000 SP · active, magic · enchantable. Temporarily increases critical attack rate of magic attacks. Effect 2.
Level 72
- Anti Magic Lv. 42–43 — 680000 SP each · passive
- Boost Mana Lv. 8 — 1400000 SP · passive
- Robe Mastery Lv. 38–39 — 680000 SP each · passive
- Light Armor Mastery Lv. 38–39 — 680000 SP each · passive
- Weapon Mastery Lv. 39–40 — 680000 SP each · passive
- Recharge Lv. 29–30 — 680000 SP each · active, magic · enchantable. (Power: 131 / 133)
- Dryad Root Lv. 32 — 1400000 SP · active, magic · element/trait: Hold; enchantable
- Wind Shackle Lv. 18 — 1400000 SP · active, magic · enchantable
- Greater Heal Lv. 26–27 — 680000 SP each · active, magic · enchantable. (Power: 783 / 795)
- Greater Group Heal Lv. 26–27 — 680000 SP each · active, magic · enchantable. (Power: 626 / 636)
Level 74
- Anti Magic Lv. 44–45 — 1000000 SP each · passive
- Fast HP Recovery Lv. 6 — 2100000 SP · passive
- Fast Mana Recovery Lv. 7 — 2100000 SP · passive
- Robe Mastery Lv. 40–41 — 1000000 SP each · passive
- Light Armor Mastery Lv. 40–41 — 1000000 SP each · passive
- Weapon Mastery Lv. 41–42 — 1000000 SP each · passive
- Recharge Lv. 31–32 — 1000000 SP each · active, magic · enchantable. (Power: 134 / 136)
- Dryad Root Lv. 33 — 2100000 SP · active, magic · element/trait: Hold; enchantable
- Wind Shackle Lv. 19 — 2100000 SP · active, magic · enchantable
- Greater Heal Lv. 28–29 — 1000000 SP each · active, magic · enchantable. (Power: 806 / 817)
- Greater Group Heal Lv. 28–29 — 1000000 SP each · active, magic · enchantable. (Power: 645 / 654)
In other chronicles
- Shillien Elder — Lineage II Interlude
- Shillien Elder — Lineage II The 1st Throne: The Kamael
- Shillien Elder — Lineage II The 1st Throne: Hellbound
- Shillien Elder — Lineage II The 2nd Throne: Gracia Part 1
- Shillien Elder — Lineage II The 2nd Throne: Gracia Part 2
- Shillien Elder — Lineage II The 2nd Throne: Gracia Final
- Shillien Elder — Lineage II The 2nd Throne: Gracia Epilogue
- Shillien Elder — Lineage II Freya
- Shillien Elder — Lineage II High Five
- Shillien Elder — Lineage II C5: Oath of Blood
- Shillien Elder — Lineage II C3: Rise of Darkness
- Shillien Elder — Lineage II C2: Age of Splendor
- Shillien Elder — Lineage II C1: Harbingers of War
Shillien Elder: frequently asked questions
What armor does Shillien Elder wear?
Armor: Light armor, Robes.
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