Dark elves · Lineage II C4: Scions of Destiny
Assasin
Assasin is a class of Lineage II C4 (race: Dark elves). It comes from Dark Fighter. It evolves into Abyss Walker, Phantom Ranger.
Assasin: weapons, armor and skills
- Weapons it masters: Bows, Daggers.
- Armor: Light armor.
- Different skills learned: 28, between levels 20 and 36.
Skills learned by level
Level 20
- Mortal Blow Lv. 10–12 — 1000 SP each · active. Potentially deadly attack upon the enemy. This skill can be used when equipped with a dagger. Power X. (Power: 268 / 291 / 314)
- Unlock Lv. 1 — 2800 SP · active. Opens level 1 doors at 30% probability. Requires 2 Keys of a Thief. Also opens chests.
- Power Shot Lv. 10–12 — 1000 SP each · active. Causes great damage from afar when using a bow. Power X. Over-hit available. (Power: 239 / 258 / 279)
- Drain Health Lv. 3–4 — 1500 SP each · active, magic · element/trait: Unholy; enchantable. Absorbs HP. Power X. (Power: 24 / 26)
- Defense Aura Lv. 2 — 2800 SP · active, magic. Temporarily increases P. Def. Effect 2.
- Long Shot Lv. 1 — 2800 SP · passive. Bow range increases.
- Poison Lv. 1 — 2800 SP · active, magic · requires Spellbook: Poison; element/trait: Poison. Instantly poisons enemy. Effect 3.
- Acrobat Lv. 1 — 2800 SP · passive. Reduces falling damage.
- Boost Breath Lv. 1 — 2800 SP · passive. Increases lung capacity.
- Bow Mastery Lv. 1–3 — 950 SP each · passive. Increases P. Atk. when using a bow.
- Dagger Mastery Lv. 1 — 2800 SP · passive. Increases P. Atk. when using a dagger.
- Light Armor Mastery Lv. 1–2 — 1400 SP each · passive. Increases defense when wearing light equipment.
- Vicious Stance Lv. 1 — 2800 SP · toggle · enchantable. Increases one's critical attack power. MP will be consumed continuously.
Level 24
- Confusion Lv. 1 — 5000 SP · active, magic · requires Spellbook: Confusion. Throws the enemy into confusion and gets them to change the target of their attack.
- Mortal Blow Lv. 13–15 — 1700 SP each · active. (Power: 367 / 396 / 427)
- Unlock Lv. 2 — 5000 SP · active. Opens level 1 doors at 50% probability. Requires 2 Keys of a Thief. Also opens chests.
- Power Shot Lv. 13–15 — 1700 SP each · active. (Power: 326 / 352 / 379)
- Drain Health Lv. 5–7 — 1700 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 28 / 29 / 31)
- Bleed Lv. 1 — 5000 SP · active · element/trait: Bleed; enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 3.
- Critical Power Lv. 1 — 5000 SP · passive. Increases the power of a critical attack.
- Boost Evasion Lv. 1 — 5000 SP · passive. Increase evasion.
- Bow Mastery Lv. 4–6 — 1700 SP each · passive
- Dagger Mastery Lv. 2 — 5000 SP · passive
- Sting Lv. 1–3 — 1700 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect 3. (Power: 41 / 44 / 48)
- Light Armor Mastery Lv. 3–4 — 2500 SP each · passive
- Accuracy Lv. 1 — 5000 SP · toggle · enchantable. Increases one's Accuracy. Continuously consumes MP.
- Vicious Stance Lv. 2 — 5000 SP · toggle · enchantable
Level 28
- Confusion Lv. 2 — 8500 SP · active, magic
- Mortal Blow Lv. 16–18 — 2900 SP each · active. (Power: 494 / 531 / 571)
- Unlock Lv. 3 — 8500 SP · active. Opens level 1 doors at 75% probability. Requires 3 Keys of a Thief. Also opens chests.
- Power Shot Lv. 16–18 — 2900 SP each · active. (Power: 440 / 472 / 507)
- Drain Health Lv. 8–10 — 2900 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 33 / 34 / 35)
- Attack Aura Lv. 2 — 8500 SP · active, magic. Temporarily increases P. Atk. Effect 2.
- Ultimate Evasion Lv. 1 — 8500 SP · active · enchantable. Significantly increases Evasion. Effect 1.
- Quick Step Lv. 1 — 8500 SP · passive. Moving speed increases.
- Bow Mastery Lv. 7–9 — 2900 SP each · passive
- Dagger Mastery Lv. 3–4 — 4300 SP each · passive
- Sting Lv. 4–6 — 2900 SP each · active · element/trait: Bleed; enchantable. (Power: 55 / 59 / 64)
- Acrobatic Move Lv. 1 — 8500 SP · passive. Dodging abilities increase when running.
- Light Armor Mastery Lv. 5–6 — 4300 SP each · passive
- Vicious Stance Lv. 3 — 8500 SP · toggle · enchantable
Level 32
- Confusion Lv. 3 — 14000 SP · active, magic
- Mortal Blow Lv. 19–21 — 4800 SP each · active. (Power: 656 / 703 / 752)
- Unlock Lv. 4 — 14000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 5% probability. Requires 3 Keys of a Thief. Also opens chests.
- Power Shot Lv. 19–21 — 4800 SP each · active. (Power: 584 / 625 / 669)
- Drain Health Lv. 11–13 — 4800 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 38 / 39 / 40)
- Bleed Lv. 2 — 14000 SP · active · element/trait: Bleed; enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 4.
- Rapid Shot Lv. 1 — 14000 SP · active · enchantable. Increases speed of arrow launch. Effect 1.
- Power Break Lv. 1 — 14000 SP · active, magic · requires Spellbook: Power Break; enchantable. Instantly reduces enemy's P. Atk Effect 2.
- Critical Power Lv. 2 — 14000 SP · passive
- Bow Mastery Lv. 10–12 — 4800 SP each · passive
- Dagger Mastery Lv. 5–6 — 7100 SP each · passive
- Sting Lv. 7–9 — 4800 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect 4. (Power: 73 / 79 / 84)
- Light Armor Mastery Lv. 7–8 — 7100 SP each · passive
- Vicious Stance Lv. 4 — 14000 SP · toggle · enchantable
Level 36
- Confusion Lv. 4 — 22000 SP · active, magic
- Mortal Blow Lv. 22–24 — 7400 SP each · active. (Power: 859 / 916 / 977)
- Unlock Lv. 5 — 22000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 30% probability. Requires 4 Keys of a Thief. Also opens chests.
- Power Shot Lv. 22–24 — 7400 SP each · active. (Power: 763 / 814 / 865)
- Drain Health Lv. 14–16 — 7400 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 43 / 44 / 46)
- Stun Shot Lv. 1–3 — 7400 SP each · active · element/trait: Shock; enchantable. Stunning attack that inflicts shock and damage simultaneously by shooting an arrow into a target. Usable when equipped with a bow. Over-hit possible. Power X. (Power: 287 / 306 / 326)
- Freezing Strike Lv. 1–2 — 11000 SP each · active, magic · requires Spellbook: Freezing Strike; element/trait: Water; enchantable. Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power X. (Power: 26 / 28)
- Power Break Lv. 2 — 22000 SP · active, magic · enchantable
- Esprit Lv. 1 — 22000 SP · passive. Increases recovery speed while one is running.
- Bow Mastery Lv. 13–15 — 7400 SP each · passive
- Dagger Mastery Lv. 7–8 — 11000 SP each · passive
- Sting Lv. 10–12 — 7400 SP each · active · element/trait: Bleed; enchantable. (Power: 96 / 102 / 109)
- Light Armor Mastery Lv. 9–10 — 11000 SP each · passive
- Vicious Stance Lv. 5 — 22000 SP · toggle · enchantable
In other chronicles
- Assasin — Lineage II Interlude
- Assasin — Lineage II The 1st Throne: The Kamael
- Assasin — Lineage II The 1st Throne: Hellbound
- Assasin — Lineage II The 2nd Throne: Gracia Part 1
- Assasin — Lineage II The 2nd Throne: Gracia Part 2
- Assasin — Lineage II The 2nd Throne: Gracia Final
- Assasin — Lineage II The 2nd Throne: Gracia Epilogue
- Assasin — Lineage II Freya
- Assasin — Lineage II High Five
- Assasin — Lineage II C5: Oath of Blood
- Assasin — Lineage II C3: Rise of Darkness
- Assasin — Lineage II C2: Age of Splendor
- Assasin — Lineage II C1: Harbingers of War
Assasin: frequently asked questions
What weapons does Assasin use?
Weapons it masters: Bows, Daggers.
What armor does Assasin wear?
Armor: Light armor.
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