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Orcs · Lineage II C2: Age of Splendor

Warcryer

Warcryer is a class of Lineage II C2 (race: Orcs). It comes from Orc Shaman.

Warcryer: weapons, armor and skills

  • Armor: Heavy armor, Light armor, Robes.
  • Different skills learned: 29, between levels 40 and 74.

Skills learned by level

Level 40

  • Anti Magic Lv. 13–15 — 11000 SP each · passive. Increases M. Def.
  • Boost HP Lv. 1 — 31000 SP · passive. Increases one's maximum HP.
  • Boost Mana Lv. 3 — 31000 SP · passive. Increases one's maximum MP.
  • Fast Spell Casting Lv. 2 — 31000 SP · passive. Spell casting speed increases.
  • Weapon Mastery Lv. 10–12 — 11000 SP each · passive. Increases P. Atk. and M. Atk.
  • Robe Mastery Lv. 13–15 — 11000 SP each · passive. Increases P. Def. when one is wearing a robe.
  • Light Armor Mastery Lv. 13–15 — 11000 SP each · passive. Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
  • Heavy Armor Mastery Lv. 11–13 — 11000 SP each · passive. Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
  • Hammer Crush Lv. 1–3 — 11000 SP each · active · element/trait: Shock. An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power X. Over-hit is possible. (Power: 364 / 379 / 395)
  • Soul Cry Lv. 5 — 31000 SP · toggle. Increases one's own P. Atk.. MP gets consumed continuously.
  • Chant of Fire Lv. 2 — 31000 SP · active, magic. Temporarily increases party member's magic resistance. Intensity 2.
  • Chant of Shielding Lv. 3 — 31000 SP · active, magic. Temporarily increases party member's defense. Intensity 3.
  • Venom Lv. 4 — 31000 SP · active, magic · element/trait: Poison. Poisons. Intensity 5.
  • Chant of Life Lv. 5 — 31000 SP · active, magic. Quickly restores party member's HP.
  • Freezing Flame Lv. 1 — 31000 SP · active, magic · requires Amulet: Freezing Flame; element/trait: Fire. Inflicts continuous damage with blazing flames. Intensity 5.
  • Steal Essence Lv. 1 — 31000 SP · active, magic · requires Amulet: Steal Essence. Absorbs target's HP. Power 52.
  • Chant of Evasion Lv. 1 — 31000 SP · active, magic · requires Amulet: Chant of Evasion. Temporarily increases party's evasion. Intensity 1.

Level 44

  • Anti Magic Lv. 16–18 — 15000 SP each · passive
  • Boost HP Lv. 2 — 43000 SP · passive
  • Fast HP Recovery Lv. 2 — 43000 SP · passive. Increases one's HP recovery speed.
  • Fast Mana Recovery Lv. 3 — 43000 SP · passive. Increases MP Recovery Speed.
  • Weapon Mastery Lv. 13–15 — 15000 SP each · passive
  • Robe Mastery Lv. 16–18 — 15000 SP each · passive
  • Light Armor Mastery Lv. 16–18 — 15000 SP each · passive
  • Heavy Armor Mastery Lv. 14–16 — 15000 SP each · passive
  • Hammer Crush Lv. 4–6 — 15000 SP each · active · element/trait: Shock. (Power: 410 / 426 / 443)
  • Chant of Flame Lv. 2 — 43000 SP · active, magic. Temporarily increases party member's magic speed. Intensity 2.
  • Chant of Battle Lv. 3 — 43000 SP · active, magic. Temporarily increases party member's attack power. Intensity 3.
  • Dreaming Spirit Lv. 3 — 43000 SP · active, magic · element/trait: Sleep. Temporarily causes target to fall asleep.
  • Aura Sink Lv. 3 — 43000 SP · active, magic. Continuously decreases opponent's MP.
  • Chant of Life Lv. 6 — 43000 SP · active, magic
  • Steal Essence Lv. 2 — 43000 SP · active, magic. Absorbs target's HP. Power 58.
  • Chant of Rage Lv. 1 — 43000 SP · active, magic · requires Amulet: Chant of Rage. Temporarily increases party's critical power. Intensity 1.

Level 48

  • Anti Magic Lv. 19–21 — 25000 SP each · passive
  • Quick Recovery Lv. 3 — 75000 SP · passive. Time between magic reuse shortens.
  • Boost HP Lv. 3 — 75000 SP · passive
  • Boost Mana Lv. 4 — 75000 SP · passive
  • Weapon Mastery Lv. 16–18 — 25000 SP each · passive
  • Robe Mastery Lv. 19–21 — 25000 SP each · passive
  • Light Armor Mastery Lv. 19–21 — 25000 SP each · passive
  • Heavy Armor Mastery Lv. 17–19 — 25000 SP each · passive
  • Hammer Crush Lv. 7–9 — 25000 SP each · active · element/trait: Shock. (Power: 459 / 475 / 492)
  • Soul Cry Lv. 6 — 75000 SP · toggle
  • Fear Lv. 3 — 75000 SP · active, magic · element/trait: Derangement. Instills fear into an enemy causing it to flee.
  • Madness Lv. 3 — 75000 SP · active, magic · element/trait: Derangement. Throws one's enemy into confusion so that the enemy attacks anyone randomly.
  • Chant of Life Lv. 7 — 75000 SP · active, magic
  • Steal Essence Lv. 3 — 75000 SP · active, magic. Absorbs target's HP. Power 65.
  • Chant of Fury Lv. 1 — 75000 SP · active, magic · requires Amulet: Chant of Fury. Temporarily increases party's attack speed. Intensity 1.
  • Chant of Evasion Lv. 2 — 75000 SP · active, magic. Temporarily increases party's evasion. Intensity 2.

Level 52

  • Anti Magic Lv. 22–24 — 46000 SP each · passive
  • Boost HP Lv. 4 — 130000 SP · passive
  • Fast HP Recovery Lv. 3 — 130000 SP · passive
  • Fast Mana Recovery Lv. 4 — 130000 SP · passive
  • Weapon Mastery Lv. 19–21 — 46000 SP each · passive
  • Robe Mastery Lv. 22–24 — 46000 SP each · passive
  • Light Armor Mastery Lv. 22–24 — 46000 SP each · passive
  • Heavy Armor Mastery Lv. 20–22 — 46000 SP each · passive
  • Hammer Crush Lv. 10–12 — 46000 SP each · active · element/trait: Shock. (Power: 509 / 526 / 542)
  • Chant of Fire Lv. 3 — 130000 SP · active, magic. Temporarily increases party member's magic resistance. Intensity 3.
  • Venom Lv. 5 — 130000 SP · active, magic · element/trait: Poison. Poisons. Intensity 6.
  • Aura Sink Lv. 4 — 130000 SP · active, magic
  • Chant of Life Lv. 8 — 130000 SP · active, magic
  • Freezing Flame Lv. 2 — 130000 SP · active, magic · element/trait: Fire. Inflicts continuous damage with blazing flames. Intensity 6.
  • Steal Essence Lv. 4 — 130000 SP · active, magic. Absorbs target's HP. Power 72.
  • Chant of Rage Lv. 2 — 130000 SP · active, magic. Temporarily increases party's critical power. Intensity 2.

Level 56

  • Anti Magic Lv. 25–27 — 77000 SP each · passive
  • Boost HP Lv. 5 — 240000 SP · passive
  • Boost Mana Lv. 5 — 240000 SP · passive
  • Fast Spell Casting Lv. 3 — 240000 SP · passive
  • Weapon Mastery Lv. 22–24 — 77000 SP each · passive
  • Robe Mastery Lv. 25–27 — 77000 SP each · passive
  • Light Armor Mastery Lv. 25–27 — 77000 SP each · passive
  • Heavy Armor Mastery Lv. 23–25 — 77000 SP each · passive
  • Hammer Crush Lv. 13–15 — 77000 SP each · active · element/trait: Shock. (Power: 559 / 576 / 593)
  • Soul Cry Lv. 7 — 240000 SP · toggle
  • Chant of Flame Lv. 3 — 240000 SP · active, magic. Temporarily increases party member's magic speed. Intensity 3.
  • Chant of Life Lv. 9 — 240000 SP · active, magic
  • Steal Essence Lv. 5 — 240000 SP · active, magic. Absorbs target's HP. Power 78.
  • Chant of Fury Lv. 2 — 240000 SP · active, magic. Temporarily increases party's attack speed. Intensity 2.
  • Chant of Evasion Lv. 3 — 240000 SP · active, magic. Temporarily increases party's evasion. Intensity 3.
  • Chant of Rage Lv. 3 — 240000 SP · active, magic. Temporarily increases party's critical power. Intensity 3.

Level 58

Level 60

Level 62

  • Anti Magic Lv. 32–33 — 107000 SP each · passive
  • Robe Mastery Lv. 32–33 — 107000 SP each · passive
  • Light Armor Mastery Lv. 32–33 — 107000 SP each · passive
  • Heavy Armor Mastery Lv. 30–31 — 107000 SP each · passive
  • Hammer Crush Lv. 22–23 — 107000 SP each · active · element/trait: Shock. (Power: 443 / 459)
  • Dreaming Spirit Lv. 4 — 53000 SP · active, magic · element/trait: Sleep
  • Madness Lv. 4 — 85000 SP · active, magic · element/trait: Derangement
  • Chant of Revenge Lv. 1 — 310000 SP · active, magic. Returns part of the damage one's party member has received back to the enemy.

Level 64

  • Anti Magic Lv. 34–35 — 117000 SP each · passive
  • Robe Mastery Lv. 34–35 — 117000 SP each · passive
  • Light Armor Mastery Lv. 34–35 — 117000 SP each · passive
  • Heavy Armor Mastery Lv. 32–33 — 117000 SP each · passive
  • Hammer Crush Lv. 24–25 — 117000 SP each · active · element/trait: Shock. (Power: 475 / 492)
  • Aura Sink Lv. 5 — 140000 SP · active, magic
  • Chant of Life Lv. 11 — 260000 SP · active, magic
  • Freezing Flame Lv. 3 — 140000 SP · active, magic · element/trait: Fire. Inflicts continuous damage with blazing flames. Effect 7.
  • Steal Essence Lv. 7 — 260000 SP · active, magic. Absorbs target's HP. Power 85.

Level 66

  • Anti Magic Lv. 36–37 — 127000 SP each · passive
  • Robe Mastery Lv. 36–37 — 127000 SP each · passive
  • Light Armor Mastery Lv. 36–37 — 127000 SP each · passive
  • Heavy Armor Mastery Lv. 34–35 — 127000 SP each · passive
  • Hammer Crush Lv. 26–27 — 127000 SP each · active · element/trait: Shock. (Power: 509 / 526)
  • Soul Cry Lv. 9 — 260000 SP · toggle
  • Fear Lv. 4 — 85000 SP · active, magic · element/trait: Derangement

Level 67

  • Expertise S Lv. 5 — 0 SP · passive. Becomes familiar with S grade equipment.

Level 68

Level 70

Level 72

  • Anti Magic Lv. 42–43 — 157000 SP each · passive
  • Boost Mana Lv. 7 — 270000 SP · passive
  • Robe Mastery Lv. 42–43 — 157000 SP each · passive
  • Light Armor Mastery Lv. 42–43 — 157000 SP each · passive
  • Heavy Armor Mastery Lv. 40–41 — 157000 SP each · passive
  • Hammer Crush Lv. 32–33 — 157000 SP each · active · element/trait: Shock. (Power: 609 / 542)
  • Soul Cry Lv. 10 — 270000 SP · toggle
  • Aura Sink Lv. 6 — 150000 SP · active, magic
  • Chant of Life Lv. 13 — 280000 SP · active, magic
  • Freezing Flame Lv. 4 — 150000 SP · active, magic · element/trait: Fire. Inflicts continuous damage with blazing flames. Effect 8.
  • Steal Essence Lv. 9 — 280000 SP · active, magic. Absorbs target's HP. Power 92.

Level 74

In other chronicles

Warcryer: frequently asked questions

What armor does Warcryer wear?

Armor: Heavy armor, Light armor, Robes.

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