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Elves · Lineage II C2: Age of Splendor

Elven Wizard

Elven Wizard is a class of Lineage II C2 (race: Elves). It comes from Elven Mage. It evolves into Elemental Summoner, Spellsinger.

Elven Wizard: weapons, armor and skills

  • Armor: Robes.
  • Different skills learned: 25, between levels 20 and 35.

Skills learned by level

Level 20

  • Anti Magic Lv. 5–6 — 1900 SP each · passive. Increases M. Def.
  • Quick Recovery Lv. 1 — 3700 SP · passive. Time between magic reuse shortens.
  • Boost Mana Lv. 1 — 3700 SP · passive. Increases one's maximum MP.
  • Robe Mastery Lv. 1–2 — 1900 SP each · passive. Increases one's P. Def. when one is wearing a robe.
  • Weapon Mastery Lv. 3 — 3700 SP · passive. Increases P. Atk. and M. Atk.
  • Higher Mana Gain Lv. 1–2 — 1900 SP each · passive. Raises amount of MP recovered from recharging.
  • Concentration Lv. 1 — 3700 SP · active, magic · requires Spellbook: Concentration. Lowers the chances of magic being canceled due to damage.
  • Servitor Heal Lv. 1–3 — 1200 SP each · active, magic · requires Spellbook: Servitor Heal. Recovers servitor's HP. Power X. (Power: 145 / 162 / 181)
  • Aura Burn Lv. 1–2 — 1900 SP each · active, magic · requires Spellbook: Aura Burn. A short range magical attack. Power X. (Power: 19 / 21)
  • Aqua Swirl Lv. 1–2 — 1900 SP each · active, magic · requires Spellbook: Aqua Swirl; element/trait: Water. Spouts swirl of water. Power X. (Power: 23 / 26)
  • Flame Strike Lv. 1 — 3700 SP · active, magic · requires Spellbook: Flame Strike; element/trait: Fire. Toss flame that causes wide area to catch fire. Power 13.
  • Ice Bolt Lv. 5–6 — 1900 SP each · active, magic · element/trait: Water. Freezes surrounding air for an instant. Power X. (Power: 14 / 16)
  • Summon Unicorn Boxer Lv. 1 — 3700 SP · active, magic · requires Spellbook: Summon Unicorn Boxer. Summons a unicorn. Unicorn supplements MP. Crystal needed when summoning - 3 D grade crystals.
  • Summon Unicorn Mirage Lv. 1 — 3700 SP · active, magic · requires Spellbook: Summon Unicorn Mirage. Summons a unicorn. Unicorn assists combat using attack magic. Crystal needed when summoning - 1 D grade crystals.
  • Energy Bolt Lv. 1 — 2900 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. is quick. Power 13.

Level 25

  • Anti Magic Lv. 7–8 — 3400 SP each · passive
  • Fast Spell Casting Lv. 1 — 6900 SP · passive. Spell casting speed increases.
  • Fast Mana Recovery Lv. 1 — 6900 SP · passive. Increases MP Recovery Speed.
  • Robe Mastery Lv. 3–4 — 3400 SP each · passive
  • Weapon Mastery Lv. 4–5 — 3400 SP each · passive
  • Higher Mana Gain Lv. 3–4 — 3400 SP each · passive
  • Sleep Lv. 1–3 — 2300 SP each · active, magic · requires Spellbook: Sleep; element/trait: Sleep. Temporarily puts to sleep.
  • Servitor Recharge Lv. 1–2 — 3400 SP each · active, magic · requires Spellbook: Servitor Mana Charge. Recovers a Servitor's MP. Power X. (Power: 41 / 44)
  • Servitor Heal Lv. 4–6 — 2300 SP each · active, magic. (Power: 212 / 222 / 234)
  • Curse: Weakness Lv. 2 — 6900 SP · active, magic. Curse to decrease attack power. Intensity 2.
  • Aura Burn Lv. 3–4 — 3400 SP each · active, magic. (Power: 24 / 25)
  • Aqua Swirl Lv. 3–4 — 3400 SP each · active, magic · element/trait: Water. (Power: 29 / 32)
  • Flame Strike Lv. 2 — 6900 SP · active, magic · element/trait: Fire. Toss flame that causes wide area to catch fire. Power 16.
  • Resist Aqua Lv. 1 — 6900 SP · active, magic · requires Spellbook: Resist Water. Increases target's tolerance to water.
  • Summon Unicorn Boxer Lv. 2 — 6900 SP · active, magic. Summons a Unicorn Boxer. The unicorn will supply additional MP. When summoning it, 4 Crystals: D Grade are needed. 30% of one's acquired Exp will be consumed.
  • Summon Unicorn Mirage Lv. 2 — 6900 SP · active, magic. Summons a Unicorn Mirage. The unicorn will use attack magic to assist during combat. When summoning it, 1 Crystal: D Grade is needed. Consumes 90% of one's acquired Exp.
  • Solar Spark Lv. 1 — 6100 SP · active, magic. Launches a type of sacred attack. Over-hit is possible. Power 39.
  • Energy Bolt Lv. 2 — 5500 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. is quick. Power 16.

Level 30

  • Anti Magic Lv. 9–10 — 7000 SP each · passive
  • Quick Recovery Lv. 2 — 14000 SP · passive
  • Boost Mana Lv. 2 — 14000 SP · passive
  • Robe Mastery Lv. 5–6 — 7000 SP each · passive
  • Weapon Mastery Lv. 6–7 — 7000 SP each · passive
  • Higher Mana Gain Lv. 5–6 — 7000 SP each · passive
  • Sleep Lv. 4–6 — 4700 SP each · active, magic · element/trait: Sleep
  • Concentration Lv. 2 — 14000 SP · active, magic
  • Servitor Recharge Lv. 3–4 — 7000 SP each · active, magic. (Power: 49 / 52)
  • Servitor Heal Lv. 7–9 — 4700 SP each · active, magic. (Power: 269 / 281 / 294)
  • Aura Burn Lv. 5–6 — 7000 SP each · active, magic. (Power: 28 / 30)
  • Aqua Swirl Lv. 5–6 — 7000 SP each · active, magic · element/trait: Water. (Power: 35 / 38)
  • Flame Strike Lv. 3 — 14000 SP · active, magic · element/trait: Fire [Summon Unicorn Boxer] Summon Unicorn Boxer Lv.3 Summons a Unicorn Boxer. The unicorn will supply additional MP. When summoning it, 5 Crystals: D Grade are needed. 30% of one's acquired Exp will be consumed., 14000, Active. Toss flame that causes wide area to catch fire. Power 19.
  • Summon Unicorn Mirage Lv. 3 — 14000 SP · active, magic
  • Solar Spark Lv. 2 — 12000 SP · active, magic · element/trait: Holy. Launches a type of sacred attack. Over-hit is possible. Power 47.
  • Energy Bolt Lv. 3 — 11000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. is quick. Power 19.

Level 35

  • Anti Magic Lv. 11–12 — 12000 SP each · passive
  • Fast HP Recovery Lv. 1 — 25000 SP · passive. Increases one's HP recovery speed.
  • Fast Mana Recovery Lv. 2 — 25000 SP · passive
  • Robe Mastery Lv. 7–8 — 12000 SP each · passive
  • Weapon Mastery Lv. 8–9 — 12000 SP each · passive
  • Higher Mana Gain Lv. 7–8 — 12000 SP each · passive
  • Sleep Lv. 7–9 — 8200 SP each · active, magic · element/trait: Sleep
  • Servitor Recharge Lv. 5–6 — 12000 SP each · active, magic. (Power: 57 / 60)
  • Servitor Heal Lv. 10–12 — 8200 SP each · active, magic. (Power: 333 / 347 / 361)
  • Bright Servitor Lv. 1 — 25000 SP · active, magic · requires Spellbook: Servitor Magic Boost. Temporarily increases servitor's magic power. Intensity 1.
  • Aura Burn Lv. 7–8 — 12000 SP each · active, magic. (Power: 33 / 36)
  • Aqua Swirl Lv. 7–8 — 12000 SP each · active, magic · element/trait: Water. (Power: 42 / 44)
  • Surrender To Earth Lv. 1 — 25000 SP · active, magic · requires Spellbook: Surrender To Earth. Temporarily decreases resistance against earth. Effect 2.
  • Summon Unicorn Boxer Lv. 4 — 25000 SP · active, magic. Summons a Unicorn Boxer. The unicorn will supply additional MP. When summoning it, 7 Crystals: D Grade are needed. 30% of one's acquired Exp will be consumed.
  • Summon Unicorn Mirage Lv. 4 — 25000 SP · active, magic. Summons a Unicorn. By using attack magic, the unicorn will assist in one's combat. When summoning it, 1 Crystal: D Grade is needed. 90% of one's Exp. will get consumed.
  • Solar Spark Lv. 3 — 21000 SP · active, magic · element/trait: Holy. Launches a type of sacred attack. Over-hit is possible. Power 55.
  • Energy Bolt Lv. 4 — 18000 SP · active, magic. Launches a mild general type attack. MP consumption rate is low and Casting Spd. is quick. Power 22.

In other chronicles

Elven Wizard: frequently asked questions

What armor does Elven Wizard wear?

Armor: Robes.

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