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Lineage II C1: Harbingers of War

Enchanting — Lineage II C1

How far it's safe to enchant and how much each + gives, taken from the enchant tables of every item.

Safe enchant on weapons

Across 344 items of this type, 100% reach up to +3. From there, the data gives a probability of 70%, 70%, 70% for the next +. Always enchant up to +3 without worry, and beyond that only risk what you can afford to lose.

Safe enchant on full body armor

Across 44 items of this type, 100% reach up to +4. From there, the data gives a probability of 66.67%, 33.33%, 25% for the next +. Always enchant up to +4 without worry, and beyond that only risk what you can afford to lose.

Safe enchant on other armor pieces

Across 425 items of this type, 100% reach up to +3. From there, the data gives a probability of 66.67%, 33.33%, 25% for the next +. Always enchant up to +3 without worry, and beyond that only risk what you can afford to lose.

Safe enchant on jewelry

Across 84 items of this type, 100% reach up to +3. From there, the data gives a probability of 66.67%, 33.33%, 25% for the next +. Always enchant up to +3 without worry, and beyond that only risk what you can afford to lose.

How much P.Atk each + gives on D grade two-handed weapons/bows

Up to +3: +2 P.Atk per level; from +4: +4 per level (most common value across 61 weapons). That's why high enchants give double the value of safe ones.

How much P.Atk each + gives on D grade one-handed weapons

Up to +3: +2 P.Atk per level; from +4: +4 per level (most common value across 55 weapons). That's why high enchants give double the value of safe ones.

How much P.Atk each + gives on C grade two-handed weapons/bows

Up to +3: +4 P.Atk per level; from +4: +8 per level (most common value across 64 weapons). That's why high enchants give double the value of safe ones.

How much P.Atk each + gives on C grade one-handed weapons

Up to +3: +3 P.Atk per level; from +4: +6 per level (most common value across 44 weapons). That's why high enchants give double the value of safe ones.

How much P.Atk each + gives on B grade two-handed weapons/bows

Up to +3: +4 P.Atk per level; from +4: +8 per level (most common value across 65 weapons). That's why high enchants give double the value of safe ones.

How much P.Atk each + gives on B grade one-handed weapons

Up to +3: +3 P.Atk per level; from +4: +6 per level (most common value across 22 weapons). That's why high enchants give double the value of safe ones.

How much P.Atk each + gives on A grade two-handed weapons/bows

Up to +3: +5 P.Atk per level; from +4: +10 per level (most common value across 10 weapons). That's why high enchants give double the value of safe ones.

How much P.Atk each + gives on A grade one-handed weapons

Up to +3: +4 P.Atk per level; from +4: +8 per level (most common value across 16 weapons). That's why high enchants give double the value of safe ones.

How much P.Atk each + gives on S grade two-handed weapons/bows

Up to +3: +6 P.Atk per level; from +4: +12 per level (most common value across 3 weapons). That's why high enchants give double the value of safe ones.

How much P.Atk each + gives on S grade one-handed weapons

Up to +3: +5 P.Atk per level; from +4: +10 per level (most common value across 4 weapons). That's why high enchants give double the value of safe ones.

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