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Elves · Lineage II C1: Harbingers of War

Temple Knight

Temple Knight is a class of Lineage II C1 (race: Elves). It comes from Elven Knight.

2 tips about this — read them

Temple Knight: weapons, armor and skills

  • Weapons it masters: One-handed blunts, One-handed swords.
  • Armor: Heavy armor, Shields.
  • Different skills learned: 22, between levels 40 and 58.

Skills learned by level

Level 40

  • Summon Storm Cubic Lv. 1 — 34000 SP · active, magic · requires Spellbook: Summon Storm Cubic. Summons a Cubic, which synchronizes the attack of its summoner. Summoning Crystal - 5 Grade Ds.
  • Charm Lv. 16–18 — 11000 SP each · active, magic. Charms the enemy to decrease its desire to attack player. Power X. (Power: 252 / 259 / 266)
  • Hate Aura Lv. 1–3 — 11000 SP each · active. Provokes the opponent’s desire to attack. Power X. (Power: 1078 / 1107 / 1136)
  • Poison Recovery Lv. 2 — 34000 SP · active, magic. Self-cures poison. Intensity less than 7.
  • Hate Lv. 13–15 — 11000 SP each · active. Provokes opponent's desire to attack. Power X. (Power: 1078 / 1107 / 1136)
  • Elemental Heal Lv. 19–21 — 11000 SP each · active, magic. Recovers your HP. Power X. (Power: 236 / 245 / 254)
  • Spirit Barrier Lv. 1 — 34000 SP · active, magic · requires Spellbook: Spirit Barrier. Temporarily increases magic resistance. Intensity 1.
  • Magic Resistance Lv. 15–17 — 11000 SP each · passive. Increases magic resistance.
  • Shield Mastery Lv. 3 — 34000 SP · passive. Shield defense rate increases.
  • Holy Armor Lv. 1 — 34000 SP · passive. Increases defense against undead monsters.
  • Sword Blunt Mastery Lv. 9–11 — 11000 SP each · passive. Increases attack power when using swords and blunts.
  • Heavy Armor Mastery Lv. 16–18 — 11000 SP each · passive. Increases defense when wearing heavy equipment.

Level 43

  • Charm Lv. 19–21 — 13000 SP each · active, magic. (Power: 272 / 279 / 286)
  • Hate Aura Lv. 4–6 — 13000 SP each · active. (Power: 1166 / 1195 / 1224)
  • Hate Lv. 16–18 — 13000 SP each · active. (Power: 1166 / 1195 / 1224)
  • Elemental Heal Lv. 22–24 — 13000 SP each · active, magic. (Power: 262 / 271 / 281)
  • Summon Life Cubic Lv. 1 — 38000 SP · active, magic · requires Spellbook: Summon Life Cubic. Summons a Cubic, which uses Heal to recover its summoner. Summoning Crystal - 6 Grade Ds.
  • Deflect Arrow Lv. 3 — 38000 SP · active. Becomes stronger against bow attack.
  • Cubic Mastery Lv. 1 — 38000 SP · passive. Ability to summon 2 Cubics at once.
  • Magic Resistance Lv. 18–20 — 13000 SP each · passive
  • Focus Mind Lv. 2 — 38000 SP · passive. MP healing speed increases.
  • Sword Blunt Mastery Lv. 12–14 — 13000 SP each · passive
  • Heavy Armor Mastery Lv. 19–21 — 13000 SP each · passive
  • Guard Stance Lv. 1 — 38000 SP · toggle. Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.

Level 46

  • Summon Storm Cubic Lv. 2 — 55000 SP · active, magic. Summons a Cubic, which synchronizes the attack of its summoner. Summoning Crystal - 6 Grade Ds.
  • Charm Lv. 22–24 — 18000 SP each · active, magic. (Power: 293 / 300 / 307)
  • Hate Aura Lv. 7–9 — 18000 SP each · active. (Power: 1254 / 1283 / 1312)
  • Hate Lv. 19–21 — 18000 SP each · active. (Power: 1254 / 1283 / 1312)
  • Elemental Heal Lv. 25–27 — 18000 SP each · active, magic. (Power: 290 / 299 / 308)
  • Cure Bleeding Lv. 2 — 55000 SP · active, magic. Heals one's wounds. Intensity less than 7
  • Ultimate Defence Lv. 2 — 55000 SP · active. Optimizes physical, magic defense for a certain period while immobilized.
  • Magic Resistance Lv. 21–23 — 18000 SP each · passive
  • Holy Armor Lv. 2 — 55000 SP · passive
  • Sword Blunt Mastery Lv. 15–17 — 18000 SP each · passive
  • Heavy Armor Mastery Lv. 22–24 — 18000 SP each · passive

Level 49

  • Charm Lv. 25–27 — 28000 SP each · active, magic. (Power: 313 / 320 / 327)
  • Hate Aura Lv. 10–12 — 28000 SP each · active. (Power: 1342 / 1371 / 1400)
  • Hate Lv. 22–24 — 28000 SP each · active. (Power: 1342 / 1371 / 1400)
  • Elemental Heal Lv. 28–30 — 28000 SP each · active, magic. (Power: 318 / 327 / 337)
  • Summon Life Cubic Lv. 2 — 83000 SP · active, magic. Summons a Cubic, which uses Heal to recover its summoner. Summoning Crystal - 7 Grade Ds.
  • Entangle Lv. 2 — 83000 SP · active, magic. Slows moving speed down. Intensity 2.
  • Deflect Arrow Lv. 4 — 83000 SP · active
  • Spirit Barrier Lv. 2 — 83000 SP · active, magic. Temporarily increases magic resistance. Intensity 2.
  • Magic Resistance Lv. 24–26 — 28000 SP each · passive
  • Focus Mind Lv. 3 — 83000 SP · passive
  • Sword Blunt Mastery Lv. 18–20 — 28000 SP each · passive
  • Heavy Armor Mastery Lv. 25–27 — 28000 SP each · passive

Level 52

  • Summon Storm Cubic Lv. 3 — 140000 SP · active, magic. Summons a Cubic, which synchronizes the attack of its summoner. Summoning Crystal - 8 Grade Ds.
  • Charm Lv. 28–30 — 45000 SP each · active, magic. (Power: 334 / 340 / 347)
  • Hate Aura Lv. 13–15 — 45000 SP each · active. (Power: 1428 / 1457 / 1485)
  • Hate Lv. 25–27 — 45000 SP each · active. (Power: 1428 / 1457 / 1485)
  • Elemental Heal Lv. 31–33 — 45000 SP each · active, magic. (Power: 346 / 356 / 365)
  • Magic Resistance Lv. 27–29 — 45000 SP each · passive
  • Shield Mastery Lv. 4 — 140000 SP · passive
  • Sword Blunt Mastery Lv. 21–23 — 45000 SP each · passive
  • Sprint Lv. 2 — 140000 SP · active, magic. Temporarily increases one’s moving speed. Intensity 2.
  • Heavy Armor Mastery Lv. 28–30 — 45000 SP each · passive
  • Guard Stance Lv. 2 — 140000 SP · toggle

Level 55

  • Charm Lv. 31–33 — 80000 SP each · active, magic. (Power: 353 / 360 / 366)
  • Hate Aura Lv. 16–18 — 80000 SP each · active. (Power: 1513 / 1541 / 1568)
  • Hate Lv. 28–30 — 80000 SP each · active. (Power: 1513 / 1541 / 1568)
  • Elemental Heal Lv. 34–36 — 80000 SP each · active, magic. (Power: 375 / 384 / 393)
  • Summon Life Cubic Lv. 3 — 240000 SP · active, magic. Summons a Cubic, which uses Heal to recover its summoner. Summoning Crystal - 8 Grade Ds.
  • Cubic Mastery Lv. 2 — 240000 SP · passive. Ability to summon 3 Cubics at once.
  • Magic Resistance Lv. 30–32 — 80000 SP each · passive
  • Focus Mind Lv. 4 — 240000 SP · passive
  • Sword Blunt Mastery Lv. 24–26 — 80000 SP each · passive
  • Heavy Armor Mastery Lv. 31–33 — 80000 SP each · passive

Level 58

  • Charm Lv. 34–36 — 110000 SP each · active, magic. (Power: 373 / 379 / 385)
  • Hate Aura Lv. 19–21 — 110000 SP each · active. (Power: 1595 / 1621 / 1647)
  • Hate Lv. 31–33 — 110000 SP each · active. (Power: 1595 / 1621 / 1647)
  • Elemental Heal Lv. 37–39 — 110000 SP each · active, magic. (Power: 403 / 412 / 421)
  • Entangle Lv. 3 — 330000 SP · active, magic. Slows moving speed down. Intensity 3.
  • Holy Aura Lv. 1 — 330000 SP · active · element/trait: Hold. Binds undead monsters' legs and paralyzes them.
  • Spirit Barrier Lv. 3 — 330000 SP · active, magic. Temporarily increases magic resistance. Intensity 3.
  • Magic Resistance Lv. 33–35 — 110000 SP each · passive
  • Sword Blunt Mastery Lv. 27–29 — 110000 SP each · passive
  • Heavy Armor Mastery Lv. 34–36 — 110000 SP each · passive

Tips about Temple Knight

Temple Knight: what it specializes in

Temple Knight (Elves, comes from Elven Knight): specializes in heavy armor; new skills: Summon Storm Cubic (Lv. 40), Hate Aura (Lv. 40), Spirit Barrier (Lv. 40), Summon Life Cubic (Lv. 43), Guard Stance (Lv. 43), Holy Aura (Lv. 58), Holy Armor (Lv. 40) and Cubic Mastery (Lv. 43).

Temple Knight: books and amulets you need

Not sold (drop, exchange, or quest): Spellbook: Summon Storm Cubic (Summon Storm Cubic, Lv. 40): drop from Manashen Gargoyle (Lv. 40, Ivory Tower…) 0.39%; Spellbook: Spirit Barrier (Spirit Barrier, Lv. 40): drop from Enchanted Monstereye (Lv. 41, Ivory Tower…) 0.39%; Spellbook: Summon Life Cubic (Summon Life Cubic, Lv. 43): drop from Satyr (Lv. 48, Town of Oren…) 0.55%.

In other chronicles

Temple Knight: frequently asked questions

What weapons does Temple Knight use?

Weapons it masters: One-handed blunts, One-handed swords.

What armor does Temple Knight wear?

Armor: Heavy armor, Shields.

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